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Counter Blox Script Pastebin [ All In One ] OP Script

local a={}getgenv().collision={cam,workspace.Ray_Ignore,workspace.Debris}local function b(c,d,e)local f,g=math.max(c,d,e),math.min(c,d,e)local h,i,j;j=f;local k=f-g;if f==0 then i=0 else i=k/f end;if f==g then h=0 else if f==c then h=(d-e)/k;if d<e then h=h+6 end elseif f==d then h=(e-c)/k+2 elseif f==e then h=(c-d)/k+4 end;h=h/6 end;return h,i,j end;getgenv().color=function(l)return Color3.fromRGB(l.R*255,l.G*255,l.B*255)end;getgenv().tocolor=function(l)return b(l.R,l.G,l.B)end;getgenv().fromcolor=function(l)return{R=l.R,G=l.G,B=l.B}end;function a:Tween(...)game:GetService("TweenService"):Create(...):Play()end;function a:New()local m={}local n=Instance.new("ScreenGui")local o=Instance.new("ImageLabel")local p=Instance.new("Frame")local q=Instance.new("UIListLayout")local r=Instance.new("Frame")local s=Instance.new("Folder")local t=Instance.new("TextButton")local u=Instance.new("TextLabel")local v=Instance.new("Frame")local w=Instance.new("TextButton")w.Modal=true;local x=Instance.new("Frame")local y=Instance.new("Frame")local z=Instance.new("Frame")local A=Instance.new("Frame")local B=Instance.new("Frame")local C=Instance.new("Frame")local D=Instance.new("Frame")local E=Instance.new("UIListLayout")local F=Instance.new("Frame")F.Name="Fix"F.Parent=C;F.BackgroundColor3=Color3.fromRGB(255,255,255)F.BackgroundTransparency=1.000;F.Position=UDim2.new(0,0,0,1)F.Size=UDim2.new(0,456,0,328)n.DisplayOrder=1000;n.ResetOnSpawn=false;n.ZIndexBehavior=Enum.ZIndexBehavior.Global;getgenv().uiopen=true;game:GetService("UserInputService").InputBegan:Connect(function(G)if G.KeyCode==Enum.KeyCode.Insert then n.Enabled=not n.Enabled;getgenv().uiopen=n.Enabled end end)local H=Instance.new("ImageLabel")H.Name="cursor"H.Parent=n;H.BackgroundTransparency=1;H.Size=UDim2.new(0,17,0,17)H.Image="rbxassetid://518398610"H.ZIndex=1000;H.ImageColor3=Color3.fromRGB(255,0,255)function zigzag(I)return math.acos(math.cos(I*math.pi))/math.pi end;counter=0;local J=Instance.new("ScreenGui")function m:Watermark(K)J.Enabled=K end;m.Keylist={}function m.Keylist:SetVisible(j)m.Keylist.Frame.Enabled=j end;function m.Keylist:Add(L)local M=m.Keylist.Frame.Loader.List;if not M:FindFirstChild(L)then local N=m.Keylist.Frame.Example:Clone()N.Name=L;N.KeyText.Text=L;N.Visible=true;N.Parent=M end end;function m.Keylist:Remove(L)local M=m.Keylist.Frame.Loader.List;if M:FindFirstChild(L)then M:FindFirstChild(L):Destroy()end end;do local O=Instance.new("ScreenGui")m.Keylist.Frame=O;local P=Instance.new("Frame")local Q=Instance.new("UIGradient")local x=Instance.new("Frame")local v=Instance.new("Frame")local z=Instance.new("Frame")local D=Instance.new("Frame")local R=Instance.new("UIGradient")local S=Instance.new("TextLabel")local T=Instance.new("Frame")local q=Instance.new("UIListLayout")local U=Instance.new("Frame")local u=Instance.new("TextLabel")local V=Instance.new("TextLabel")O.Name="keybind"O.Parent=game.CoreGui;O.Enabled=false;P.Name="Loader"P.Parent=O;P.Active=true;P.BackgroundColor3=Color3.fromRGB(255,255,255)P.BorderColor3=Color3.fromRGB(0,0,0)P.Position=UDim2.new(0.5,-125,0.5,-81)P.Size=UDim2.new(0,153,0,29)local W=game:GetService("UserInputService")local X=P;local Y;local Z;local _;local a0;local function a1(a2)local a3=a2.Position-_;X.Position=UDim2.new(a0.X.Scale,a0.X.Offset+a3.X,a0.Y.Scale,a0.Y.Offset+a3.Y)end;X.InputBegan:Connect(function(a2)if a2.UserInputType==Enum.UserInputType.MouseButton1 or a2.UserInputType==Enum.UserInputType.Touch then Y=true;_=a2.Position;a0=X.Position;a2.Changed:Connect(function()if a2.UserInputState==Enum.UserInputState.End then Y=false end end)end end)X.InputChanged:Connect(function(a2)if a2.UserInputType==Enum.UserInputType.MouseMovement or a2.UserInputType==Enum.UserInputType.Touch then Z=a2 end end)W.InputChanged:Connect(function(a2)if a2==Z and Y then a1(a2)end end)Q.Color=ColorSequence.new{ColorSequenceKeypoint.new(0,Color3.fromRGB(24,24,24)),ColorSequenceKeypoint.new(1,Color3.fromRGB(13,13,13))}Q.Rotation=90;Q.Parent=P;x.Name="Decoration"x.Parent=P;x.BackgroundColor3=Color3.fromRGB(255,0,245)x.BorderSizePixel=0;x.Position=UDim2.new(0,-1,0,-1)x.Size=UDim2.new(1,2,0,1)v.Parent=P;v.BackgroundColor3=Color3.fromRGB(27,27,27)v.BorderSizePixel=0;v.Position=UDim2.new(0,2,0,4)v.Size=UDim2.new(1,-4,1,-7)z.Parent=v;z.BackgroundColor3=Color3.fromRGB(0,0,0)z.BorderSizePixel=0;z.Position=UDim2.new(0,1,0,1)z.Size=UDim2.new(1,-2,1,-2)D.Parent=z;D.BackgroundColor3=Color3.fromRGB(255,255,255)D.BorderSizePixel=0;D.Position=UDim2.new(0,1,0,1)D.Size=UDim2.new(1,-2,1,-2)R.Color=ColorSequence.new{ColorSequenceKeypoint.new(0,Color3.fromRGB(24,24,24)),ColorSequenceKeypoint.new(1,Color3.fromRGB(13,13,13))}R.Rotation=90;R.Parent=D;S.Name="Title"S.Parent=v;S.BackgroundColor3=Color3.fromRGB(255,255,255)S.BackgroundTransparency=1.000;S.Position=UDim2.new(0,0,0,5)S.Size=UDim2.new(1,0,0,12)S.Font=Enum.Font.Code;S.Text="Keybinds"S.TextColor3=Color3.fromRGB(255,255,255)S.TextSize=14.000;S.TextStrokeTransparency=0.000;T.Name="List"T.Parent=P;T.BackgroundColor3=Color3.fromRGB(255,255,255)T.BackgroundTransparency=1.000;T.Position=UDim2.new(-0.00531914877,0,1.06896555,0)T.Size=UDim2.new(1,0,5,0)q.Parent=T;q.HorizontalAlignment=Enum.HorizontalAlignment.Center;q.SortOrder=Enum.SortOrder.LayoutOrder;U.Name="Example"U.Parent=O;U.BackgroundColor3=Color3.fromRGB(255,255,255)U.BackgroundTransparency=1.000;U.Size=UDim2.new(1,0,0,15)U.Visible=false;u.Parent=U;u.BackgroundColor3=Color3.fromRGB(255,255,255)u.BackgroundTransparency=1.000;u.Position=UDim2.new(0.00531921396,0,0,0)u.Size=UDim2.new(0.707446814,0,1,0)u.Font=Enum.Font.SourceSans;u.Text="Third Person"u.TextColor3=Color3.fromRGB(255,255,255)u.TextSize=14.000;u.TextStrokeTransparency=0.000;u.TextXAlignment=Enum.TextXAlignment.Left;u.Name="KeyText"V.Parent=U;V.BackgroundColor3=Color3.fromRGB(255,255,255)V.BackgroundTransparency=1.000;V.Position=UDim2.new(0.382978737,0,0,0)V.Size=UDim2.new(0.622340441,0,1,0)V.Font=Enum.Font.SourceSans;V.Text="(on)"V.TextColor3=Color3.fromRGB(255,255,255)V.TextSize=14.000;V.TextStrokeTransparency=0.000;V.TextXAlignment=Enum.TextXAlignment.Right end;do local P=Instance.new("Frame")local Q=Instance.new("UIGradient")local x=Instance.new("Frame")local v=Instance.new("Frame")local z=Instance.new("Frame")local D=Instance.new("Frame")local R=Instance.new("UIGradient")local S=Instance.new("TextLabel")J.Name="Watermark"P.Name="Loader"P.Parent=J;P.Active=true;P.BackgroundColor3=Color3.fromRGB(255,255,255)P.BorderColor3=Color3.fromRGB(0,0,0)P.Position=UDim2.new(1,-6,0,-29)P.Size=UDim2.new(0,203,0,25)Q.Color=ColorSequence.new{ColorSequenceKeypoint.new(0,Color3.fromRGB(24,24,24)),ColorSequenceKeypoint.new(1,Color3.fromRGB(13,13,13))}Q.Rotation=90;Q.Parent=P;x.Name="Decoration"x.Parent=P;x.BackgroundColor3=Color3.fromRGB(255,0,245)x.BorderSizePixel=0;x.Position=UDim2.new(0,-1,0,-1)x.Size=UDim2.new(1,2,0,1)v.Parent=P;v.BackgroundColor3=Color3.fromRGB(27,27,27)v.BorderSizePixel=0;v.Position=UDim2.new(0,2,0,4)v.Size=UDim2.new(1,-4,1,-7)z.Parent=v;z.BackgroundColor3=Color3.fromRGB(0,0,0)z.BorderSizePixel=0;z.Position=UDim2.new(0,1,0,1)z.Size=UDim2.new(1,-2,1,-2)D.Parent=z;D.BackgroundColor3=Color3.fromRGB(255,255,255)D.BorderSizePixel=0;D.Position=UDim2.new(0,1,0,1)D.Size=UDim2.new(1,-2,1,-2)R.Color=ColorSequence.new{ColorSequenceKeypoint.new(0,Color3.fromRGB(24,24,24)),ColorSequenceKeypoint.new(1,Color3.fromRGB(13,13,13))}R.Rotation=90;R.Parent=D;S.Name="Title"S.Parent=v;S.BackgroundColor3=Color3.fromRGB(255,255,255)S.BackgroundTransparency=1.000;S.Position=UDim2.new(0,0,0,3)S.Size=UDim2.new(1,0,0,12)S.Font=Enum.Font.Code;S.Text="millionware | fps: 60 | build: premium"S.TextColor3=Color3.fromRGB(255,255,255)S.TextSize=14.000;S.TextStrokeTransparency=0.000;game:GetService("RunService").RenderStepped:Connect(function(a4)local a5=math.ceil(1/a4)local a6=game:GetService("TextService"):GetTextSize("millionware | fps:"..a5 .." | build: premium",14,Enum.Font.Code,Vector2.new(700,S.AbsoluteSize.Y)).X;P.Size=UDim2.new(0,-a6-12,0,25)S.Text="millionware | fps:"..a5 .." | build: premium"end)J.Parent=game.CoreGui end;o.Name="Main"o.Parent=n;o.BackgroundColor3=Color3.fromRGB(255,255,255)o.BackgroundTransparency=1.000;o.BorderColor3=Color3.fromRGB(0,0,0)o.Position=UDim2.new(0.5,-305,0.5,-200)o.Size=UDim2.new(0,610,0,400)o.Image="rbxassetid://6115686715"o.Active=true;local a7=game:GetService("Players")local a8=a7.LocalPlayer;local a9=a8:GetMouse()game:GetService("RunService").RenderStepped:connect(function()H.Visible=n.Enabled;H.Position=UDim2.new(0,a9.X-3,0,a9.Y+1)end)local W=game:GetService("UserInputService")local X=o;local Y;local Z;local _;local a0;local function a1(a2)local a3=a2.Position-_;X.Position=UDim2.new(a0.X.Scale,a0.X.Offset+a3.X,a0.Y.Scale,a0.Y.Offset+a3.Y)end;X.InputBegan:Connect(function(a2)if a2.UserInputType==Enum.UserInputType.MouseButton1 or a2.UserInputType==Enum.UserInputType.Touch then Y=true;_=a2.Position;a0=X.Position;a2.Changed:Connect(function()if a2.UserInputState==Enum.UserInputState.End then Y=false end end)end end)X.InputChanged:Connect(function(a2)if a2.UserInputType==Enum.UserInputType.MouseMovement or a2.UserInputType==Enum.UserInputType.Touch then Z=a2 end end)W.InputChanged:Connect(function(a2)if a2==Z and Y then a1(a2)end end)p.Name="TabButtons"p.Parent=o;p.BackgroundColor3=Color3.fromRGB(255,255,255)p.BackgroundTransparency=1.000;p.Position=UDim2.new(0,13,0,115)p.Size=UDim2.new(0,123,0,250)q.Parent=p;q.HorizontalAlignment=Enum.HorizontalAlignment.Center;q.SortOrder=Enum.SortOrder.LayoutOrder;q.Padding=UDim.new(0,3)r.Name="Tabs"r.Parent=o;r.BackgroundColor3=Color3.fromRGB(255,255,255)r.BackgroundTransparency=1.000;r.BorderSizePixel=0;r.Position=UDim2.new(0,139,0,35)r.Size=UDim2.new(0,456,0,350)s.Name="Examples"s.Parent=n;t.Name="TabButtonExample"t.Parent=s;t.BackgroundColor3=Color3.fromRGB(23,23,23)t.BorderColor3=Color3.fromRGB(0,0,0)t.Size=UDim2.new(1,0,0,30)t.Visible=false;t.AutoButtonColor=false;t.Font=Enum.Font.SourceSans;t.Text=""t.TextColor3=Color3.fromRGB(0,0,0)t.TextSize=14.000;u.Parent=t;u.BackgroundColor3=Color3.fromRGB(255,255,255)u.BackgroundTransparency=1.000;u.Position=UDim2.new(0.088902168,0,0.0934814438,0)u.Size=UDim2.new(0.887102187,0,0.813037097,0)u.Font=Enum.Font.Code;u.Text="Aimbot"u.TextColor3=Color3.fromRGB(255,255,255)u.TextSize=14.000;u.TextStrokeTransparency=0.000;u.TextXAlignment=Enum.TextXAlignment.Left;v.Parent=t;v.BackgroundColor3=Color3.fromRGB(255,0,245)v.BorderSizePixel=0;v.Position=UDim2.new(0,1,0,0)v.Size=UDim2.new(0,2,1,0)w.Name="InnerTabExample"w.Parent=s;w.BackgroundColor3=Color3.fromRGB(255,255,255)w.BackgroundTransparency=1.000;w.BorderColor3=Color3.fromRGB(0,0,0)w.Size=UDim2.new(1,0,1,0)w.Visible=false;w.AutoButtonColor=false;w.Font=Enum.Font.SourceSans;w.Text="Main"w.TextColor3=Color3.fromRGB(255,255,255)w.TextSize=14.000;w.TextStrokeTransparency=0.000;x.Name="Decoration"x.Parent=w;x.BackgroundColor3=Color3.fromRGB(255,0,245)x.BorderSizePixel=0;x.Position=UDim2.new(0,1,1,-1)x.Size=UDim2.new(1,0,0,1)y.Name="Divider"y.Parent=w;y.BackgroundColor3=Color3.fromRGB(0,0,0)y.BorderSizePixel=0;y.Position=UDim2.new(1,0,0,0)y.Size=UDim2.new(0,1,1,0)z.Parent=w;z.BackgroundColor3=Color3.fromRGB(255,255,255)z.BackgroundTransparency=1.000;z.BorderSizePixel=0;z.Position=UDim2.new(0,-1,0,20)z.Size=UDim2.new(0,456,0,328)A.Name="Left"A.Parent=z;A.BackgroundColor3=Color3.fromRGB(255,255,255)A.BackgroundTransparency=1.000;A.Position=UDim2.new(0,5,0,11)A.Size=UDim2.new(0,220,0,317)B.Name="Right"B.Parent=z;B.BackgroundColor3=Color3.fromRGB(255,255,255)B.BackgroundTransparency=1.000;B.Position=UDim2.new(0,232,0,11)B.Size=UDim2.new(0,220,0,317)C.Name="TabExample"C.Parent=s;C.BackgroundColor3=Color3.fromRGB(255,255,255)C.BackgroundTransparency=1.000;C.BorderSizePixel=0;C.Size=UDim2.new(0,456,0,350)C.Visible=false;D.Parent=C;D.BackgroundColor3=Color3.fromRGB(255,255,255)D.BackgroundTransparency=1.000;D.Size=UDim2.new(1,0,0,21)E.Parent=D;E.FillDirection=Enum.FillDirection.Horizontal;E.HorizontalAlignment=Enum.HorizontalAlignment.Center;E.SortOrder=Enum.SortOrder.LayoutOrder;E.VerticalAlignment=Enum.VerticalAlignment.Center;local q=Instance.new("UIListLayout")q.Parent=A;q.HorizontalAlignment=Enum.HorizontalAlignment.Center;q.SortOrder=Enum.SortOrder.LayoutOrder;q.Padding=UDim.new(0,9)local q=Instance.new("UIListLayout")q.Parent=B;q.HorizontalAlignment=Enum.HorizontalAlignment.Center;q.SortOrder=Enum.SortOrder.LayoutOrder;q.Padding=UDim.new(0,9)local aa=true;local ab;function m:Tab(L)local ac={}local ad=t:Clone()local ae=C:Clone()ae.Frame.ClipsDescendants=true;ae.Name=L;ad.Visible=true;ad.Name=L;ad.TextLabel.Text=L;if aa then ae.Visible=true;aa=false;ab=L else ad.Frame.BackgroundTransparency=1;ad.BackgroundColor3=Color3.fromRGB(15,15,15)end;ad.MouseButton1Down:Connect(function()ab=L;ae.Visible=true;a:Tween(ad.Frame,TweenInfo.new(0.3,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{BackgroundTransparency=0})a:Tween(ad,TweenInfo.new(0.3,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{BackgroundColor3=Color3.fromRGB(23,23,23)})for af,ag in pairs(p:GetChildren())do if ag:IsA("TextButton")and ag.Name~=ab then a:Tween(ag.Frame,TweenInfo.new(0.3,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{BackgroundTransparency=1})a:Tween(ag,TweenInfo.new(0.3,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{BackgroundColor3=Color3.fromRGB(15,15,15)})end end;for af,ag in pairs(r:GetChildren())do if ag:IsA("Frame")and ag.Name~=ab then ag.Visible=false end end end)local ah=true;local ai=0;local aj;function ac:Tab(L)local ak={}ai=ai+1;local al=w:Clone()al.Text=L;al.Name=L;al.Visible=true;if ah then ah=false;aj=L else al.Decoration.BackgroundTransparency=1;al.Frame.Visible=false end;al.Frame.Name=L;al.MouseButton1Down:Connect(function()aj=L;ae.Fix[L].Visible=true;a:Tween(al.Decoration,TweenInfo.new(0.3,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{BackgroundTransparency=0})for af,ag in pairs(ae.Frame:GetChildren())do if ag:IsA("TextButton")and ag.Name~=L then a:Tween(ag.Decoration,TweenInfo.new(0.3,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{BackgroundTransparency=1})ae.Fix[ag.Name].Visible=false end end end)al[L].Parent=ae.Fix;al.Parent=ae.Frame;for af,ag in pairs(ae.Frame:GetChildren())do if ag:IsA("TextButton")then ag.Size=UDim2.new(1/ai,0,1,0)end end;function ak:Section(L,am)local an={}local ao=Instance.new("Frame")local v=Instance.new("Frame")local z=Instance.new("Frame")local q=Instance.new("UIListLayout")local ap=Instance.new("UIPadding")local u=Instance.new("TextLabel")ao.Name="Section"ao.Parent=ae.Fix[al.Text][am]ao.BackgroundColor3=Color3.fromRGB(27,27,27)ao.BorderSizePixel=0;ao.Size=UDim2.new(1,0,0,18)ao.Visible=true;v.Parent=ao;v.BackgroundColor3=Color3.fromRGB(0,0,0)v.BorderSizePixel=0;v.Position=UDim2.new(0,1,0,1)v.Size=UDim2.new(1,-2,1,-2)z.Parent=v;z.BackgroundColor3=Color3.fromRGB(18,18,18)z.BorderSizePixel=0;z.Position=UDim2.new(0,1,0,1)z.Size=UDim2.new(1,-2,1,-2)q.Parent=z;q.SortOrder=Enum.SortOrder.LayoutOrder;q.Padding=UDim.new(0,2)q.HorizontalAlignment="Center"ap.Parent=z;ap.PaddingTop=UDim.new(0,10)u.Parent=v;u.BackgroundColor3=Color3.fromRGB(255,255,255)u.BackgroundTransparency=1.000;u.Position=UDim2.new(0,17,0,-5)u.Size=UDim2.new(0.786400557,0,0,7)u.Font=Enum.Font.Code;u.Text=L;u.TextColor3=Color3.fromRGB(255,255,255)u.TextSize=13.000;u.TextStrokeTransparency=0.000;u.TextXAlignment=Enum.TextXAlignment.Left;function an:Cheat(aq,ar,as,at)local au={}as=as or function()end;at=at or{}if aq=="Toggle"then au.value={Toggle=at.default or false}ao.Size=ao.Size+UDim2.new(0,0,0,16)local av=Instance.new("TextButton")av.Modal=true;local v=Instance.new("Frame")local u=Instance.new("TextLabel")av.Name="Toggle"av.Parent=z;av.BackgroundColor3=Color3.fromRGB(255,255,255)av.BackgroundTransparency=1.000;av.Size=UDim2.new(1,0,0,14)av.Font=Enum.Font.SourceSans;av.Text=""av.TextColor3=Color3.fromRGB(0,0,0)av.TextSize=14.000;v.Parent=av;v.BackgroundColor3=Color3.fromRGB(20,20,20)v.BorderColor3=Color3.fromRGB(5,5,5)v.Position=UDim2.new(0,8,0,0)v.Size=UDim2.new(0,10,0,10)u.Parent=av;u.BackgroundColor3=Color3.fromRGB(255,255,255)u.BackgroundTransparency=1.000;u.Position=UDim2.new(0.126635522,0,0,-1)u.Size=UDim2.new(0.873364508,0,1,-4)u.Font=Enum.Font.SourceSans;u.Text=ar;u.TextColor3=Color3.fromRGB(200,200,200)u.TextSize=14;u.TextStrokeTransparency=1;u.TextXAlignment=Enum.TextXAlignment.Left;if at.default then v.BackgroundColor3=Color3.fromRGB(255,0,245)u.TextColor3=Color3.fromRGB(255,255,255)end;function au:SetValue(aw)au.value=aw;if au.value.Toggle then a:Tween(v,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{BackgroundColor3=Color3.fromRGB(255,0,245)})a:Tween(u,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(255,255,255)})else a:Tween(v,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{BackgroundColor3=Color3.fromRGB(20,20,20)})a:Tween(u,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(200,200,200)})end;as(au.value)end;av.MouseButton1Down:Connect(function()au.value.Toggle=not au.value.Toggle;au:SetValue(au.value)end)elseif aq=="ToggleColor"then ao.Size=ao.Size+UDim2.new(0,0,0,16)local av=Instance.new("TextButton")local v=Instance.new("Frame")local u=Instance.new("TextLabel")av.Name="Toggle"av.Parent=z;av.BackgroundColor3=Color3.fromRGB(255,255,255)av.BackgroundTransparency=1.000;av.Size=UDim2.new(1,0,0,14)av.Font=Enum.Font.SourceSans;av.Text=""av.Modal=true;av.TextColor3=Color3.fromRGB(0,0,0)av.TextSize=14.000;v.Parent=av;v.BackgroundColor3=Color3.fromRGB(20,20,20)v.BorderColor3=Color3.fromRGB(5,5,5)v.Position=UDim2.new(0,8,0,0)v.Size=UDim2.new(0,10,0,10)u.Parent=av;u.BackgroundColor3=Color3.fromRGB(255,255,255)u.BackgroundTransparency=1.000;u.Position=UDim2.new(0.126635522,0,0,-1)u.Size=UDim2.new(0.873364508,0,1,-4)u.Font=Enum.Font.SourceSans;u.Text=ar;u.TextColor3=Color3.fromRGB(200,200,200)u.TextSize=14;u.TextStrokeTransparency=1;u.TextXAlignment=Enum.TextXAlignment.Left;au.value={Toggle=false,Color={R=255,G=255,B=255}}local j=1;local ax,ay=1,1;local az=Instance.new("TextButton")function au:SetValue(aA)au.value=aA;if aA.Toggle then a:Tween(v,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{BackgroundColor3=Color3.fromRGB(255,0,245)})a:Tween(u,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(255,255,255)})else a:Tween(v,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{BackgroundColor3=Color3.fromRGB(20,20,20)})a:Tween(u,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(200,200,200)})end;ax,ay,j=color(au.value.Color):ToHSV()ax=math.clamp(ax,0,1)ay=math.clamp(ay,0,1)j=math.clamp(j,0,1)az.Frame.J.Frame.Position=UDim2.new(1-ax,0,1-ay,0)az.BackgroundColor3=Color3.fromHSV(ax,ay,j)az.Frame.ImageButton.Frame.Position=UDim2.new(0,0,0,j)az.Frame.J.ImageColor3=Color3.fromHSV(0,0,j)aA.Color=fromcolor(Color3.fromHSV(ax,ay,j))as(aA)end;local v=Instance.new("Frame")local aB=Instance.new("ImageButton")local z=Instance.new("Frame")local aC=Instance.new("ImageButton")local D=Instance.new("Frame")az.Name="ColorPicker"az.Parent=av;az.BackgroundColor3=Color3.fromRGB(255,255,255)az.BorderColor3=Color3.fromRGB(0,0,0)az.Position=UDim2.new(0,187,0,0)az.Size=UDim2.new(0,19,0,9)az.AutoButtonColor=false;az.Font=Enum.Font.SourceSans;az.Text=""az.TextColor3=Color3.fromRGB(0,0,0)az.TextSize=14.000;v.Parent=az;v.BackgroundColor3=Color3.fromRGB(13,13,13)v.BorderColor3=Color3.fromRGB(0,0,0)v.Position=UDim2.new(0,21,0,4)v.Size=UDim2.new(0,178,0,165)v.Visible=false;v.ZIndex=3;aB.Parent=v;aB.BackgroundColor3=Color3.fromRGB(255,255,255)aB.BorderColor3=Color3.fromRGB(10,10,10)aB.Position=UDim2.new(0,5,0,5)aB.Size=UDim2.new(0,152,0,152)aB.Image="rbxassetid://698052001"aB.Name="J"aB.ZIndex=3;z.Parent=aB;z.BackgroundColor3=Color3.fromRGB(255,255,255)z.BorderColor3=Color3.fromRGB(0,0,0)z.Size=UDim2.new(0,1,0,1)z.ZIndex=3;aC.Parent=v;aC.BackgroundColor3=Color3.fromRGB(255,255,255)aC.BorderColor3=Color3.fromRGB(0,0,0)aC.Position=UDim2.new(0,160,0,5)aC.Size=UDim2.new(0,13,0,152)aC.Image="rbxassetid://3641079629"aC.ZIndex=3;D.Parent=aC;D.BackgroundColor3=Color3.fromRGB(255,0,245)D.BorderColor3=Color3.fromRGB(0,0,0)D.Position=UDim2.new(0,0,0,0)D.Size=UDim2.new(0,13,0,3)D.ZIndex=3;if at.default~=nil then au:SetValue(at.default)end;av.MouseButton1Down:Connect(function()au.value.Toggle=not au.value.Toggle;au:SetValue(au.value)end)az.MouseButton1Down:Connect(function()v.Visible=not v.Visible end)local aD=false;local aE=false;az.MouseEnter:Connect(function()aD=true end)az.MouseLeave:Connect(function()aD=false end)v.MouseEnter:Connect(function()aE=true end)v.MouseLeave:Connect(function()aE=false end)local aF=game.Players.LocalPlayer;local a9=aF:GetMouse()game:GetService("UserInputService").InputBegan:Connect(function(a2)if a2.UserInputType==Enum.UserInputType.MouseButton1 or a2.UserInputType==Enum.UserInputType.MouseButton2 then if not aD and not aE and not Y then v.Visible=false end end end)local function aG()local aH=math.clamp(game:GetService("Players").LocalPlayer:GetMouse().X-aB.AbsolutePosition.X,0,152)local aI=math.clamp(game:GetService("Players").LocalPlayer:GetMouse().Y-aB.AbsolutePosition.Y,0,152)z.Position=UDim2.new(0,aH,0,aI)ax=(aB.AbsoluteSize.X-(game:GetService("Players").LocalPlayer:GetMouse().X-aB.AbsolutePosition.X))/150;ay=(aB.AbsoluteSize.Y-(game:GetService("Players").LocalPlayer:GetMouse().Y-aB.AbsolutePosition.Y))/150;ax=math.clamp(ax,0,1)ay=math.clamp(ay,0,1)az.BackgroundColor3=Color3.fromHSV(ax,ay,j)au.value.Color=fromcolor(Color3.fromHSV(ax,ay,j))as(au.value)end;aB.MouseButton1Down:Connect(function()aG()moveconnection=game:GetService("Players").LocalPlayer:GetMouse().Move:Connect(function()aG()end)releaseconnection=game:GetService("UserInputService").InputEnded:Connect(function(a9)if a9.UserInputType==Enum.UserInputType.MouseButton1 then aG()moveconnection:Disconnect()releaseconnection:Disconnect()end end)end)local function aJ()local aI=math.clamp(game:GetService("Players").LocalPlayer:GetMouse().Y-aC.AbsolutePosition.Y,0,148)D.Position=UDim2.new(0,0,0,aI)j=1-aI/152;aB.ImageColor3=Color3.fromHSV(0,0,j)az.BackgroundColor3=Color3.fromHSV(ax,ay,j)au.value.Color=fromcolor(Color3.fromHSV(ax,ay,j))as(au.value)end;aC.MouseButton1Down:Connect(function()aJ()moveconnection=game:GetService("Players").LocalPlayer:GetMouse().Move:Connect(function()aJ()end)releaseconnection=game:GetService("UserInputService").InputEnded:Connect(function(a9)if a9.UserInputType==Enum.UserInputType.MouseButton1 then aJ()moveconnection:Disconnect()releaseconnection:Disconnect()end end)end)elseif aq=="ColorTransp"then ao.Size=ao.Size+UDim2.new(0,0,0,16)local av=Instance.new("TextButton")local v=Instance.new("Frame")local u=Instance.new("TextLabel")av.Name="Toggle"av.Parent=z;av.BackgroundColor3=Color3.fromRGB(255,255,255)av.BackgroundTransparency=1.000;av.Size=UDim2.new(1,0,0,14)av.Font=Enum.Font.SourceSans;av.Text=""av.TextColor3=Color3.fromRGB(0,0,0)av.TextSize=14.000;av.Modal=true;v.Parent=av;v.BackgroundColor3=Color3.fromRGB(20,20,20)v.BorderColor3=Color3.fromRGB(5,5,5)v.Position=UDim2.new(0,8,0,0)v.Size=UDim2.new(0,10,0,10)u.Parent=av;u.BackgroundColor3=Color3.fromRGB(255,255,255)u.BackgroundTransparency=1.000;u.Position=UDim2.new(0.126635522,0,0,-1)u.Size=UDim2.new(0.873364508,0,1,-4)u.Font=Enum.Font.SourceSans;u.Text=ar;u.TextColor3=Color3.fromRGB(200,200,200)u.TextSize=14;u.TextStrokeTransparency=1;u.TextXAlignment=Enum.TextXAlignment.Left;au.value={Toggle=false,Color={R=255,G=255,B=255},Transparency=0}local j=1;local ax,ay=1,1;local aK=0;local az=Instance.new("TextButton")function au:SetValue(aA)au.value=aA;if aA.Toggle then a:Tween(v,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{BackgroundColor3=Color3.fromRGB(255,0,245)})a:Tween(u,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(255,255,255)})else a:Tween(v,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{BackgroundColor3=Color3.fromRGB(20,20,20)})a:Tween(u,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(200,200,200)})end;ax,ay,j=color(au.value.Color):ToHSV()ax=math.clamp(ax,0,1)ay=math.clamp(ay,0,1)j=math.clamp(j,0,1)az.Frame.J.Frame.Position=UDim2.new(1-ax,0,1-ay,0)az.BackgroundColor3=Color3.fromHSV(ax,ay,j)az.Frame.ImageButton.Frame.Position=UDim2.new(0,0,0,j)az.Frame.J.ImageColor3=Color3.fromHSV(0,0,j)az.Frame.tspy.tspycolor.tspypos.Position=UDim2.new(au.value.Transparency,0,0,0)az.Frame.tspy.tspycolor.ImageColor3=Color3.fromHSV(ax,ay,j)aA.Color=fromcolor(Color3.fromHSV(ax,ay,j))as(aA)end;local v=Instance.new("Frame")local aB=Instance.new("ImageButton")local z=Instance.new("Frame")local aC=Instance.new("ImageButton")local D=Instance.new("Frame")az.Name="ColorPicker"az.Parent=av;az.BackgroundColor3=Color3.fromRGB(255,255,255)az.BorderColor3=Color3.fromRGB(0,0,0)az.Position=UDim2.new(0,187,0,0)az.Size=UDim2.new(0,19,0,9)az.AutoButtonColor=false;az.Font=Enum.Font.SourceSans;az.Text=""az.TextColor3=Color3.fromRGB(0,0,0)az.TextSize=14.000;v.Parent=az;v.BackgroundColor3=Color3.fromRGB(13,13,13)v.BorderColor3=Color3.fromRGB(0,0,0)v.Position=UDim2.new(0,21,0,4)v.Size=UDim2.new(0,178,0,177)v.Visible=false;v.ZIndex=3;aB.Parent=v;aB.BackgroundColor3=Color3.fromRGB(255,255,255)aB.BorderColor3=Color3.fromRGB(10,10,10)aB.Position=UDim2.new(0,5,0,5)aB.Size=UDim2.new(0,152,0,152)aB.Image="rbxassetid://698052001"aB.Name="J"aB.ZIndex=3;z.Parent=aB;z.BackgroundColor3=Color3.fromRGB(255,255,255)z.BorderColor3=Color3.fromRGB(0,0,0)z.Size=UDim2.new(0,1,0,1)z.ZIndex=3;aC.Parent=v;aC.BackgroundColor3=Color3.fromRGB(255,255,255)aC.BorderColor3=Color3.fromRGB(0,0,0)aC.Position=UDim2.new(0,160,0,5)aC.Size=UDim2.new(0,13,0,152)aC.Image="rbxassetid://3641079629"aC.ZIndex=3;D.Parent=aC;D.BackgroundColor3=Color3.fromRGB(255,0,245)D.BorderColor3=Color3.fromRGB(0,0,0)D.Position=UDim2.new(0,0,0,0)D.Size=UDim2.new(0,13,0,3)D.ZIndex=3;local aL=Instance.new("ImageButton")local aM=Instance.new("ImageLabel")local aN=Instance.new("Frame")aL.Name="tspy"aL.Parent=v;aL.BackgroundColor3=Color3.fromRGB(255,255,255)aL.BorderColor3=Color3.fromRGB(0,0,0)aL.Position=UDim2.new(0,5,0,160)aL.Size=UDim2.new(0,168,0,12)aL.Image="rbxassetid://3887014957"aL.ScaleType=Enum.ScaleType.Tile;aL.TileSize=UDim2.new(0,8,0,8)aL.ZIndex=3;aM.Name="tspycolor"aM.Parent=aL;aM.BackgroundColor3=Color3.fromRGB(255,255,255)aM.BackgroundTransparency=1.000;aM.BorderSizePixel=0;aM.Size=UDim2.new(1,0,1,0)aM.Image="rbxassetid://3887017050"aM.ZIndex=3;aN.Name="tspypos"aN.Parent=aM;aN.BackgroundColor3=Color3.fromRGB(255,255,255)aN.BorderColor3=Color3.fromRGB(0,0,0)aN.Size=UDim2.new(0,4,0,12)aN.ZIndex=3;if at.default~=nil then au:SetValue(at.default)end;av.MouseButton1Down:Connect(function()au.value["Toggle"]=not au.value["Toggle"]au:SetValue(au.value)end)az.MouseButton1Down:Connect(function()v.Visible=not v.Visible end)local aD=false;local aE=false;az.MouseEnter:Connect(function()aD=true end)az.MouseLeave:Connect(function()aD=false end)v.MouseEnter:Connect(function()aE=true end)v.MouseLeave:Connect(function()aE=false end)local aF=game.Players.LocalPlayer;local a9=aF:GetMouse()game:GetService("UserInputService").InputBegan:Connect(function(a2)if a2.UserInputType==Enum.UserInputType.MouseButton1 or a2.UserInputType==Enum.UserInputType.MouseButton2 then if not aD and not aE and not Y then v.Visible=false end end end)local function aG()local aH=math.clamp(game:GetService("Players").LocalPlayer:GetMouse().X-aB.AbsolutePosition.X,0,152)local aI=math.clamp(game:GetService("Players").LocalPlayer:GetMouse().Y-aB.AbsolutePosition.Y,0,152)z.Position=UDim2.new(0,aH,0,aI)ax=(aB.AbsoluteSize.X-(game:GetService("Players").LocalPlayer:GetMouse().X-aB.AbsolutePosition.X))/150;ay=(aB.AbsoluteSize.Y-(game:GetService("Players").LocalPlayer:GetMouse().Y-aB.AbsolutePosition.Y))/150;ax=math.clamp(ax,0,1)ay=math.clamp(ay,0,1)az.BackgroundColor3=Color3.fromHSV(ax,ay,j)aM.ImageColor3=Color3.fromHSV(ax,ay,j)au.value.Color=fromcolor(Color3.fromHSV(ax,ay,j))as(au.value)end;aB.MouseButton1Down:Connect(function()aG()moveconnection=game:GetService("Players").LocalPlayer:GetMouse().Move:Connect(function()aG()end)releaseconnection=game:GetService("UserInputService").InputEnded:Connect(function(a9)if a9.UserInputType==Enum.UserInputType.MouseButton1 then aG()moveconnection:Disconnect()releaseconnection:Disconnect()end end)end)local function aO()local aH=math.clamp(game:GetService("Players").LocalPlayer:GetMouse().X-aL.AbsolutePosition.X,0,164)aN.Position=UDim2.new(0,aH,0,0)aK=aH/168;au.value.Transparency=aK;as(au.value)end;aL.MouseButton1Down:Connect(function()aO()moveconnection=game:GetService("Players").LocalPlayer:GetMouse().Move:Connect(function()aO()end)releaseconnection=game:GetService("UserInputService").InputEnded:Connect(function(a9)if a9.UserInputType==Enum.UserInputType.MouseButton1 then aO()moveconnection:Disconnect()releaseconnection:Disconnect()end end)end)local function aJ()local aI=math.clamp(game:GetService("Players").LocalPlayer:GetMouse().Y-aC.AbsolutePosition.Y,0,148)D.Position=UDim2.new(0,0,0,aI)j=1-aI/152;aB.ImageColor3=Color3.fromHSV(0,0,j)az.BackgroundColor3=Color3.fromHSV(ax,ay,j)au.value.Color=fromcolor(Color3.fromHSV(ax,ay,j))aM.ImageColor3=Color3.fromHSV(ax,ay,j)as(au.value)end;aC.MouseButton1Down:Connect(function()aJ()moveconnection=game:GetService("Players").LocalPlayer:GetMouse().Move:Connect(function()aJ()end)releaseconnection=game:GetService("UserInputService").InputEnded:Connect(function(a9)if a9.UserInputType==Enum.UserInputType.MouseButton1 then aJ()moveconnection:Disconnect()releaseconnection:Disconnect()end end)end)elseif aq=="Label"then ao.Size=ao.Size+UDim2.new(0,0,0,12)local aP=Instance.new("TextLabel")aP.Name="Label"aP.Parent=z;aP.BackgroundColor3=Color3.fromRGB(255,255,255)aP.BackgroundTransparency=1.000;aP.Position=UDim2.new(0.126635522,0,0.0740740746,0)aP.Size=UDim2.new(0,160,0,10)aP.Font=Enum.Font.SourceSans;aP.TextColor3=Color3.fromRGB(220,220,220)aP.TextSize=14.000;aP.TextStrokeTransparency=1;aP.TextXAlignment=Enum.TextXAlignment.Left;aP.TextYAlignment=Enum.TextYAlignment.Bottom;aP.Text=ar;function au:SetValue(aw)end elseif aq=="Slider"then ao.Size=ao.Size+UDim2.new(0,0,0,28)local g,f,aQ=at.min or 0,at.max or 100,at.default or 50;local aR=Instance.new("Frame")local aP=Instance.new("TextLabel")local aS=Instance.new("TextLabel")local aT=Instance.new("TextButton")local aU=Instance.new("Frame")aR.Name="Slider"aR.Parent=z;aR.BackgroundColor3=Color3.fromRGB(255,255,255)aR.BackgroundTransparency=1.000;aR.Position=UDim2.new(0,0,0,0)aR.Size=UDim2.new(1,0,0,26)aP.Name="Label"aP.Parent=aR;aP.BackgroundColor3=Color3.fromRGB(255,255,255)aP.BackgroundTransparency=1.000;aP.Position=UDim2.new(0,28,0,-2)aP.Size=UDim2.new(0,81,0,11)aP.Font=Enum.Font.SourceSans;aP.Text=ar;aP.TextColor3=Color3.fromRGB(220,220,220)aP.TextSize=14.000;aP.TextXAlignment=Enum.TextXAlignment.Left;aS.Name="Value"aS.Parent=aR;aS.BackgroundColor3=Color3.fromRGB(255,255,255)aS.BackgroundTransparency=1.000;aS.Position=UDim2.new(0,119,0,-2)aS.Size=UDim2.new(0,66,0,11)aS.Font=Enum.Font.SourceSans;aS.Text=aQ;aS.TextColor3=Color3.fromRGB(220,220,220)aS.TextSize=14.000;aS.TextXAlignment=Enum.TextXAlignment.Right;aT.Parent=aR;aT.BackgroundColor3=Color3.fromRGB(20,20,20)aT.BorderColor3=Color3.fromRGB(5,5,5)aT.Position=UDim2.new(0,24,0,12)aT.Size=UDim2.new(0,162,0,8)aT.AutoButtonColor=false;aT.Font=Enum.Font.SourceSans;aT.Text=""aT.TextColor3=Color3.fromRGB(0,0,0)aT.Modal=true;aT.TextSize=14.000;aU.Name="Amount"aU.Parent=aT;aU.BackgroundColor3=Color3.fromRGB(255,0,245)aU.BorderSizePixel=0;aU.Size=UDim2.new(1,0,1,0)au.value={Slider=aQ}function au:SetValue(aw)au.value=aw;local X;if g>0 then X=(au.value.Slider-g)/(f-g)else X=(au.value.Slider-g)/(f-g)end;aS.Text=au.value.Slider;aU.Size=UDim2.new(X,0,1,0)as(aw)end;au.value={Slider=aQ}au:SetValue(au.value)local aV=game.Players.LocalPlayer:GetMouse()local aW=game:GetService("UserInputService")local aX;aT.MouseButton1Down:Connect(function()a:Tween(aP,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(240,240,240)})a:Tween(aS,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(240,240,240)})aU.Size=UDim2.new(0,math.clamp(aV.X-aU.AbsolutePosition.X,0,162),0,8)aX=math.floor((tonumber(f)-tonumber(g))/162*aU.AbsoluteSize.X+tonumber(g))or 0;aS.Text=aX;au.value.Slider=aX;as(au.value)moveconnection=aV.Move:Connect(function()aU.Size=UDim2.new(0,math.clamp(aV.X-aU.AbsolutePosition.X,0,162),0,8)aX=math.floor((tonumber(f)-tonumber(g))/162*aU.AbsoluteSize.X+tonumber(g))aS.Text=aX;au.value.Slider=aX;as(au.value)end)releaseconnection=aW.InputEnded:Connect(function(a9)if a9.UserInputType==Enum.UserInputType.MouseButton1 then a:Tween(aP,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(220,220,220)})a:Tween(aS,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(220,220,220)})aU.Size=UDim2.new(0,math.clamp(aV.X-aU.AbsolutePosition.X,0,162),0,8)aX=math.floor((tonumber(f)-tonumber(g))/162*aU.AbsoluteSize.X+tonumber(g))as(au.value)moveconnection:Disconnect()releaseconnection:Disconnect()end end)end)elseif aq=="ToggleKey"then ao.Size=ao.Size+UDim2.new(0,0,0,16)au.value={Toggle=at.default~=nil and at.default.Toggle or false,Key=at.default~=nil and at.default.Key or nil,Type=at.default~=nil and at.default.Type or"Always"}au.value.Active="Always"and true or false;local aY=Instance.new("TextButton")at.listname=at.listname or ar;aY.Name="Cheat"aY.Parent=z;aY.BackgroundColor3=Color3.fromRGB(255,255,255)aY.BackgroundTransparency=1.000;aY.Size=UDim2.new(1,0,0,14)aY.Font=Enum.Font.SourceSans;aY.Text=""aY.TextColor3=Color3.fromRGB(0,0,0)aY.TextSize=14.000;local v=Instance.new("Frame")local u=Instance.new("TextLabel")local aZ=Instance.new("TextButton")local z=Instance.new("Frame")local q=Instance.new("UIListLayout")local a_=Instance.new("TextButton")local b0=Instance.new("TextButton")local b1=Instance.new("TextButton")v.Parent=aY;v.BackgroundColor3=Color3.fromRGB(20,20,20)v.BorderColor3=Color3.fromRGB(5,5,5)v.Position=UDim2.new(0,8,0,0)v.Size=UDim2.new(0,10,0,10)u.Parent=aY;u.BackgroundColor3=Color3.fromRGB(255,255,255)u.BackgroundTransparency=1.000;u.Position=UDim2.new(0.126635522,0,0,-1)u.Size=UDim2.new(0.873364508,0,1,-4)u.Font=Enum.Font.SourceSans;u.Text=ar;u.TextColor3=Color3.fromRGB(200,200,200)u.TextSize=14.000;u.TextXAlignment=Enum.TextXAlignment.Left;aZ.Name="Keybind"aZ.Parent=aY;aZ.BackgroundColor3=Color3.fromRGB(14,14,14)aZ.BackgroundTransparency=1.000;aZ.BorderColor3=Color3.fromRGB(0,0,0)aZ.Position=UDim2.new(0,160,0,-3)aZ.Size=UDim2.new(-0.00462962966,47,1,0)aZ.Font=Enum.Font.SourceSans;aZ.Text="[None]"aZ.TextColor3=Color3.fromRGB(204,204,204)aZ.TextSize=13.000;aZ.TextStrokeTransparency=0.000;aZ.TextXAlignment=Enum.TextXAlignment.Right;aZ.TextYAlignment=Enum.TextYAlignment.Top;z.Parent=aZ;z.BackgroundColor3=Color3.fromRGB(13,13,13)z.BorderColor3=Color3.fromRGB(0,0,0)z.Position=UDim2.new(0,0,0.195637301,0)z.Size=UDim2.new(0,46,0,56)z.Visible=false;z.ZIndex=2;q.Parent=z;q.SortOrder=Enum.SortOrder.LayoutOrder;a_.Name="always"a_.Parent=z;a_.BackgroundColor3=Color3.fromRGB(255,255,255)a_.BackgroundTransparency=1.000;a_.BorderSizePixel=0;a_.Size=UDim2.new(1,0,0,18)a_.ZIndex=2;a_.Font=Enum.Font.SourceSansBold;a_.Text="Always"a_.TextColor3=Color3.fromRGB(255,0,245)a_.TextSize=14.000;b0.Name="hold"b0.Parent=z;b0.BackgroundColor3=Color3.fromRGB(255,255,255)b0.BackgroundTransparency=1.000;b0.BorderSizePixel=0;b0.Size=UDim2.new(1,0,0,18)b0.ZIndex=2;b0.Font=Enum.Font.SourceSans;b0.Text="Hold"b0.TextColor3=Color3.fromRGB(200,200,200)b0.TextSize=14.000;b1.Name="toggle"b1.Parent=z;b1.BackgroundColor3=Color3.fromRGB(255,255,255)b1.BackgroundTransparency=1.000;b1.BorderSizePixel=0;b1.Size=UDim2.new(1,0,0,18)b1.ZIndex=2;b1.Font=Enum.Font.SourceSans;b1.Text="Toggle"b1.TextColor3=Color3.fromRGB(200,200,200)b1.TextSize=14.000;for af,b2 in pairs(z:GetChildren())do if b2:IsA("TextButton")then b2.MouseButton1Down:Connect(function()au.value.Type=b2.Text;z.Visible=false;a_.TextColor3=Color3.fromRGB(200,200,200)b0.TextColor3=Color3.fromRGB(200,200,200)b1.TextColor3=Color3.fromRGB(200,200,200)a_.Font=Enum.Font.SourceSans;b0.Font=Enum.Font.SourceSans;b1.Font=Enum.Font.SourceSans;b2.Font=Enum.Font.SourceSansBold;a:Tween(b2,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(255,0,245)})au.value.Active=au.value.Type=="Always"and true or false;as(au.value)end)b2.MouseEnter:Connect(function()if au.value.Type~=b2.Text then b2.Font=Enum.Font.SourceSansBold;a:Tween(b2,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(255,255,255)})end end)b2.MouseLeave:Connect(function()if au.value.Type~=b2.Text then b2.Font=Enum.Font.SourceSans;a:Tween(b2,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(200,200,200)})end end)end end;local b3=false;local b4=false;z.MouseEnter:Connect(function()b3=true end)z.MouseLeave:Connect(function()b3=false end)aZ.MouseEnter:Connect(function()b4=true end)aZ.MouseLeave:Connect(function()b4=false end)local b5=false;aZ.MouseButton1Down:Connect(function()if not b5 then wait()b5=true;aZ.Text="[...]"end end)local aF=game.Players.LocalPlayer;local a9=aF:GetMouse()game:GetService("RunService").Heartbeat:Connect(function()if au.value.Key~=nil and au.value.Type~="Always"then if au.value.Type=="Hold"then if string.find(au.value.Key,"Mouse")==nil then au.value.Active=game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode[au.value.Key])else au.value.Active=game:GetService("UserInputService"):IsMouseButtonPressed(Enum.UserInputType[au.value.Key])end end else au.value.Active=true end;if au.value.Active and au.value.Toggle and au.value.Type~="Always"and au.value.Key~=nil then m.Keylist:Add(at.listname)else m.Keylist:Remove(at.listname)end end)function au:SetValue(aA)au.value=aA;if aA.Toggle then a:Tween(v,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{BackgroundColor3=Color3.fromRGB(255,0,245)})a:Tween(u,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(255,255,255)})else a:Tween(v,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{BackgroundColor3=Color3.fromRGB(20,20,20)})a:Tween(u,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(200,200,200)})end;a_.TextColor3=Color3.fromRGB(200,200,200)b0.TextColor3=Color3.fromRGB(200,200,200)b1.TextColor3=Color3.fromRGB(200,200,200)a_.Font=Enum.Font.SourceSans;b0.Font=Enum.Font.SourceSans;b1.Font=Enum.Font.SourceSans;if au.value.Type=="Always"then a_.TextColor3=Color3.fromRGB(255,0,245)a_.Font=Enum.Font.SourceSansBold elseif au.value.Type=="Hold"then b0.TextColor3=Color3.fromRGB(255,0,245)b0.Font=Enum.Font.SourceSansBold elseif au.value.Type=="Toggle"then b1.TextColor3=Color3.fromRGB(255,0,245)b1.Font=Enum.Font.SourceSansBold end;au.value.Active=au.value.Type=="Always"and true or false;if au.value.Key~=nil then aZ.Text="["..au.value.Key.."]"else aZ.Text="[None]"end;as(au.value)end;if at.default~=nil then au:SetValue(at.default)end;game:GetService("UserInputService").InputBegan:Connect(function(a2)if a2.UserInputType==Enum.UserInputType.MouseButton1 or a2.UserInputType==Enum.UserInputType.MouseButton2 and not b5 then if z.Visible==true and not b3 and not b4 and not Y then z.Visible=false end end;if b5 then b5=false;aZ.Text=a2.KeyCode.Name~="Unknown"and"["..a2.KeyCode.Name.."]"or"["..a2.UserInputType.Name.."]"au.value.Key=a2.KeyCode.Name~="Unknown"and a2.KeyCode.Name or a2.UserInputType.Name;if a2.KeyCode.Name=="Backspace"then aZ.Text="[None]"au.value.Key=nil end end;if au.value.Key~=nil and au.value.Type~="Always"then if au.value.Type=="Toggle"then if string.find(au.value.Key,"Mouse")and au.value.Key==a2.UserInputType.Name or au.value.Key==a2.KeyCode.Name then au.value.Active=not au.value.Active end end end end)aZ.MouseButton2Down:Connect(function()if not b5 then z.Visible=not z.Visible end end)aY.MouseButton1Down:Connect(function()au.value["Toggle"]=not au.value["Toggle"]au:SetValue(au.value)end)elseif aq=="Button"then ao.Size=ao.Size+UDim2.new(0,0,0,22)local b6=Instance.new("Frame")local aT=Instance.new("TextButton")local Q=Instance.new("UIGradient")local u=Instance.new("TextLabel")b6.Name="Button"b6.Parent=z;b6.BackgroundColor3=Color3.fromRGB(255,255,255)b6.BackgroundTransparency=1.000;b6.Size=UDim2.new(1,0,0,22)aT.Parent=b6;aT.BackgroundColor3=Color3.fromRGB(255,255,255)aT.BorderColor3=Color3.fromRGB(0,0,0)aT.Position=UDim2.new(0,24,0,0)aT.Size=UDim2.new(0,162,0,18)aT.AutoButtonColor=false;aT.Font=Enum.Font.SourceSans;aT.Text=""aT.TextColor3=Color3.fromRGB(0,0,0)aT.TextSize=14.000;Q.Color=ColorSequence.new{ColorSequenceKeypoint.new(0,Color3.fromRGB(33,33,33)),ColorSequenceKeypoint.new(1,Color3.fromRGB(26,26,26))}Q.Rotation=90;Q.Parent=aT;u.Parent=aT;u.BackgroundColor3=Color3.fromRGB(255,255,255)u.BackgroundTransparency=1.000;u.Size=UDim2.new(1,0,1,0)u.Font=Enum.Font.SourceSans;u.Text=ar;u.TextColor3=Color3.fromRGB(220,220,220)u.TextSize=14.000;aT.MouseEnter:Connect(function()a:Tween(u,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(255,0,245)})u.Font=Enum.Font.SourceSansBold end)aT.MouseLeave:Connect(function()a:Tween(u,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(220,220,220)})u.Font=Enum.Font.SourceSans end)aT.MouseButton1Down:Connect(function()u.TextColor3=Color3.fromRGB(220,220,220)a:Tween(u,TweenInfo.new(0.4,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(255,0,245)})as()end)elseif aq=="Dropdown"then ao.Size=ao.Size+UDim2.new(0,0,0,37)local b7=Instance.new("Frame")do local aP=Instance.new("TextLabel")aP.Name="Bable"aP.Parent=b7;aP.BackgroundColor3=Color3.fromRGB(255,255,255)aP.BackgroundTransparency=1.000;aP.Position=UDim2.new(0.126635522,0,0.0740740746,-2)aP.Size=UDim2.new(0,160,0,10)aP.Font=Enum.Font.SourceSans;aP.TextColor3=Color3.fromRGB(220,220,220)aP.TextSize=14.000;aP.TextStrokeTransparency=1;aP.TextXAlignment=Enum.TextXAlignment.Left;aP.TextYAlignment=Enum.TextYAlignment.Bottom;aP.Text=ar end;local aT=Instance.new("TextButton")local Q=Instance.new("UIGradient")local u=Instance.new("TextLabel")local b8=Instance.new("ImageLabel")local b9=Instance.new("Frame")local q=Instance.new("UIListLayout")local ap=Instance.new("UIPadding")b7.Name="Dropdown"b7.Parent=z;b7.BackgroundColor3=Color3.fromRGB(255,255,255)b7.BackgroundTransparency=1.000;b7.Size=UDim2.new(1,0,0,35)aT.Parent=b7;aT.BackgroundColor3=Color3.fromRGB(255,255,255)aT.BorderColor3=Color3.fromRGB(0,0,0)aT.Position=UDim2.new(0,24,0,13)aT.Size=UDim2.new(0,162,0,18)aT.AutoButtonColor=false;aT.Font=Enum.Font.SourceSans;aT.Text=""aT.TextColor3=Color3.fromRGB(0,0,0)aT.TextSize=14.000;Q.Color=ColorSequence.new{ColorSequenceKeypoint.new(0,Color3.fromRGB(33,33,33)),ColorSequenceKeypoint.new(1,Color3.fromRGB(26,26,26))}Q.Rotation=90;Q.Parent=aT;u.Parent=aT;u.BackgroundColor3=Color3.fromRGB(255,255,255)u.BackgroundTransparency=1.000;u.Position=UDim2.new(0,4,0,-1)u.Size=UDim2.new(1,-4,1,0)u.Font=Enum.Font.SourceSans;u.Text="none ok"u.TextColor3=Color3.fromRGB(220,220,220)u.TextSize=14.000;u.TextXAlignment=Enum.TextXAlignment.Left;b8.Parent=aT;b8.BackgroundColor3=Color3.fromRGB(255,255,255)b8.BackgroundTransparency=1.000;b8.Position=UDim2.new(0,150,0,6)b8.Size=UDim2.new(0,5,0,4)b8.Image="rbxassetid://6119286865"b9.Name="Drop"b9.Parent=b7;b9.BackgroundColor3=Color3.fromRGB(23,23,23)b9.BorderColor3=Color3.fromRGB(0,0,0)b9.Position=UDim2.new(0,24,0,32)b9.Size=UDim2.new(0,162,0,4)b9.Visible=false;b9.ZIndex=2;q.Parent=b9;q.HorizontalAlignment=Enum.HorizontalAlignment.Center;q.SortOrder=Enum.SortOrder.LayoutOrder;ap.Parent=b9;ap.PaddingTop=UDim.new(0,1)b7.TextButton.MouseButton1Down:Connect(function()if b9.Visible then b9.Visible=not b9.Visible;a:Tween(b7:FindFirstChild("Bable"),TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(220,220,220)})a:Tween(u,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(220,220,220)})else b9.Visible=not b9.Visible;a:Tween(b7:FindFirstChild("Bable"),TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(240,240,240)})a:Tween(u,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(240,240,240)})end end)local ba=false;local bb=false;local aF=game.Players.LocalPlayer;local a9=aF:GetMouse()game:GetService("UserInputService").InputBegan:Connect(function(a2)if a2.UserInputType==Enum.UserInputType.MouseButton1 or a2.UserInputType==Enum.UserInputType.MouseButton2 then if not ba and b9.Visible==true and not bb and not Y then b9.Visible=false;a:Tween(b7:FindFirstChild("Bable"),TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(220,220,220)})a:Tween(u,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(220,220,220)})end end end)b9.MouseEnter:Connect(function()ba=true end)b9.MouseLeave:Connect(function()ba=false end)b7.MouseEnter:Connect(function()bb=true end)b7.MouseLeave:Connect(function()bb=false end)local aa=true;au.value={Dropdown=at.options[1]}function au:SetValue(aX)au.value=aX;u.Text=aX.Dropdown;as(au.value)end;for bc,j in ipairs(at.options)do b9.Size=b9.Size+UDim2.new(0,0,0,16)local aT=Instance.new("TextButton")local bd=Instance.new("TextLabel")aT.Parent=b9;aT.BackgroundColor3=Color3.fromRGB(255,255,255)aT.BackgroundTransparency=1.000;aT.BorderSizePixel=0;aT.Size=UDim2.new(1,0,0,16)aT.Font=Enum.Font.SourceSans;aT.Text=""aT.TextColor3=Color3.fromRGB(0,0,0)aT.TextSize=15;aT.TextXAlignment=Enum.TextXAlignment.Left;aT.ZIndex=2;bd.Parent=aT;bd.BackgroundColor3=Color3.fromRGB(255,255,255)bd.BackgroundTransparency=1.000;bd.Position=UDim2.new(0,6,0,0)bd.Size=UDim2.new(1,-9,1,0)bd.Font=Enum.Font.SourceSans;bd.Text=j;bd.TextColor3=Color3.fromRGB(200,200,200)bd.TextSize=14.000;bd.TextXAlignment=Enum.TextXAlignment.Left;bd.ZIndex=2;if aa then aa=false;au.value.Dropdown=j;u.Text=j end;aT.MouseEnter:Connect(function()bd.Font=Enum.Font.SourceSansBold;a:Tween(bd,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(255,0,245)})end)aT.MouseLeave:Connect(function()bd.Font=Enum.Font.SourceSans;a:Tween(bd,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(200,200,200)})end)aT.MouseButton1Down:Connect(function()au.value.Dropdown=j;u.Text=j;as(au.value)b9.Visible=false;a:Tween(b7:FindFirstChild("Bable"),TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(220,220,220)})a:Tween(u,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(220,220,220)})end)end elseif aq=="Jumbobox"then ao.Size=ao.Size+UDim2.new(0,0,0,37)local b7=Instance.new("Frame")do local aP=Instance.new("TextLabel")aP.Name="Bable"aP.Parent=b7;aP.BackgroundColor3=Color3.fromRGB(255,255,255)aP.BackgroundTransparency=1.000;aP.Position=UDim2.new(0.126635522,0,0.0740740746,-2)aP.Size=UDim2.new(0,160,0,10)aP.Font=Enum.Font.SourceSans;aP.TextColor3=Color3.fromRGB(220,220,220)aP.TextSize=14.000;aP.TextStrokeTransparency=1;aP.TextXAlignment=Enum.TextXAlignment.Left;aP.TextYAlignment=Enum.TextYAlignment.Bottom;aP.Text=ar end;local aT=Instance.new("TextButton")local Q=Instance.new("UIGradient")local u=Instance.new("TextLabel")local b8=Instance.new("ImageLabel")local b9=Instance.new("Frame")local q=Instance.new("UIListLayout")local ap=Instance.new("UIPadding")b7.Name="Dropdown"b7.Parent=z;b7.BackgroundColor3=Color3.fromRGB(255,255,255)b7.BackgroundTransparency=1.000;b7.Size=UDim2.new(1,0,0,35)aT.Parent=b7;aT.BackgroundColor3=Color3.fromRGB(255,255,255)aT.BorderColor3=Color3.fromRGB(0,0,0)aT.Position=UDim2.new(0,24,0,13)aT.Size=UDim2.new(0,162,0,18)aT.AutoButtonColor=false;aT.Font=Enum.Font.SourceSans;aT.Text=""aT.TextColor3=Color3.fromRGB(0,0,0)aT.TextSize=14.000;Q.Color=ColorSequence.new{ColorSequenceKeypoint.new(0,Color3.fromRGB(33,33,33)),ColorSequenceKeypoint.new(1,Color3.fromRGB(26,26,26))}Q.Rotation=90;Q.Parent=aT;u.Parent=aT;u.BackgroundColor3=Color3.fromRGB(255,255,255)u.BackgroundTransparency=1.000;u.Position=UDim2.new(0,4,0,-1)u.Size=UDim2.new(1,-4,1,0)u.Font=Enum.Font.SourceSans;u.Text="0 Selected"u.TextColor3=Color3.fromRGB(220,220,220)u.TextSize=14.000;u.TextXAlignment=Enum.TextXAlignment.Left;b8.Parent=aT;b8.BackgroundColor3=Color3.fromRGB(255,255,255)b8.BackgroundTransparency=1.000;b8.Position=UDim2.new(0,150,0,6)b8.Size=UDim2.new(0,5,0,4)b8.Image="rbxassetid://6119286865"b9.Name="Drop"b9.Parent=b7;b9.BackgroundColor3=Color3.fromRGB(23,23,23)b9.BorderColor3=Color3.fromRGB(0,0,0)b9.Position=UDim2.new(0,24,0,32)b9.Size=UDim2.new(0,162,0,4)b9.Visible=false;b9.ZIndex=2;q.Parent=b9;q.HorizontalAlignment=Enum.HorizontalAlignment.Center;q.SortOrder=Enum.SortOrder.LayoutOrder;ap.Parent=b9;ap.PaddingTop=UDim.new(0,1)b7.TextButton.MouseButton1Down:Connect(function()if b9.Visible then b9.Visible=not b9.Visible;a:Tween(b7:FindFirstChild("Bable"),TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(220,220,220)})a:Tween(u,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(220,220,220)})else b9.Visible=not b9.Visible;a:Tween(b7:FindFirstChild("Bable"),TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(240,240,240)})a:Tween(u,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(240,240,240)})end end)local ba=false;local bb=false;local aF=game.Players.LocalPlayer;local a9=aF:GetMouse()game:GetService("UserInputService").InputBegan:Connect(function(a2)if a2.UserInputType==Enum.UserInputType.MouseButton1 or a2.UserInputType==Enum.UserInputType.MouseButton2 then if not ba and b9.Visible==true and not bb and not Y then b9.Visible=false;a:Tween(b7:FindFirstChild("Bable"),TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(220,220,220)})a:Tween(u,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(220,220,220)})end end end)b9.MouseEnter:Connect(function()ba=true end)b9.MouseLeave:Connect(function()ba=false end)b7.MouseEnter:Connect(function()bb=true end)b7.MouseLeave:Connect(function()bb=false end)local aa=true;au.value={Jumbobox={}}function au:SetValue(aX)au.value=aX;u.Text=#au.value.Jumbobox.." Selected"for af,ag in pairs(b9:GetChildren())do if ag:IsA("TextButton")then ag.TextLabel.TextColor3=Color3.fromRGB(200,200,200)ag.TextLabel.Font=Enum.Font.SourceSans;if table.find(au.value.Jumbobox,ag.TextLabel.Text)then ag.TextLabel.TextColor3=Color3.fromRGB(255,0,245)ag.TextLabel.Font=Enum.Font.SourceSansBold end end end;as(au.value)end;for bc,j in ipairs(at.options)do b9.Size=b9.Size+UDim2.new(0,0,0,16)local aT=Instance.new("TextButton")local bd=Instance.new("TextLabel")aT.Parent=b9;aT.BackgroundColor3=Color3.fromRGB(255,255,255)aT.BackgroundTransparency=1.000;aT.BorderSizePixel=0;aT.Size=UDim2.new(1,0,0,16)aT.Font=Enum.Font.SourceSans;aT.Text=""aT.TextColor3=Color3.fromRGB(0,0,0)aT.TextSize=15;aT.TextXAlignment=Enum.TextXAlignment.Left;aT.ZIndex=2;aT.Name=j;bd.Parent=aT;bd.BackgroundColor3=Color3.fromRGB(255,255,255)bd.BackgroundTransparency=1.000;bd.Position=UDim2.new(0,6,0,0)bd.Size=UDim2.new(1,-9,1,0)bd.Font=Enum.Font.SourceSans;bd.Text=j;bd.TextColor3=Color3.fromRGB(200,200,200)bd.TextSize=14.000;bd.TextXAlignment=Enum.TextXAlignment.Left;bd.ZIndex=2;aT.MouseEnter:Connect(function()bd.Font=Enum.Font.SourceSansBold end)aT.MouseLeave:Connect(function()if not table.find(au.value.Jumbobox,j)then bd.Font=Enum.Font.SourceSans end end)aT.MouseButton1Down:Connect(function()if table.find(au.value.Jumbobox,j)then bd.TextColor3=Color3.fromRGB(200,200,200)for bc,X in pairs(au.value.Jumbobox)do if X==j then table.remove(au.value.Jumbobox,bc)end end;u.Text=#au.value.Jumbobox.." Selected"bd.Font=Enum.Font.SourceSans else table.insert(au.value.Jumbobox,j)bd.TextColor3=Color3.fromRGB(255,0,245)bd.Font=Enum.Font.SourceSansBold;u.Text=#au.value.Jumbobox.." Selected"end end)end end;return au end;return an end;return ak end;ae.Parent=r;ad.Parent=p;return ac end;n.Parent=game.CoreGui;return m end;local be={"Head","UpperTorso","LowerTorso","LeftUpperArm","LeftLowerArm","LeftHand","RightUpperArm","RightLowerArm","RightHand","LeftUpperLeg","LeftLowerLeg","LeftFoot","RightUpperLeg","RightLowerLeg","RightFoot"}local bf={}local bg={fov=Drawing.new("Circle")}getgenv().advancityhvh={}local bh=Instance.new("BindableEvent")bh.Parent=game;local bi=a:New()local bj=game:GetService("Players")local bk=bj.LocalPlayer;local aV=bk:GetMouse()local cam=workspace.CurrentCamera;local bl=getrawmetatable(game)local bm=bl.__namecall;local bn=bl.__index;local bo=bl.__newindex;local bp=Instance.new("Animation",workspace)local bq=game:GetService("RunService")local br=getsenv(bk.PlayerGui.Client)local aW=game:GetService("UserInputService")local bs=game:GetService("Lighting")bp.AnimationId="rbxassetid://0"setreadonly(bl,false)local bt={[1]={name="Legit",[1]={name="General",[1]={name="Aimbot",side="Left",[1]={"ToggleKey","Enabled",nil,{listname="Legitbot"},"Enabled"},[2]={"Dropdown","Selection",nil,{options={"Closest to Crosshair","Lowest Health","Lowest Distance"}},"Selection"},[3]={"Dropdown","Hitbox",nil,{options={"Closest","Head","Chest"}},"Hitbox"},[4]={"Toggle","Free For All",nil,{},"FFA"},[5]={"Toggle","Through Walls",nil,{},"Through Walls"},[6]={"Slider","Field of View",nil,{min=0,max=360,default=180},"Field of View"},[7]={"ColorTransp","Draw FOV",function(aA)bg.fov.Color=color(aA.Color)bg.fov.Transparency=1-aA.Transparency;if bf.Legit.General.Aimbot.Enabled.Toggle and not aA.Toggle then bg.fov.Visible=false end end,{},"Draw FOV"},[8]={"Slider","Smoothing",nil,{min=1,max=50,default=1},"Smoothing"},[9]={"Toggle","Through Smokes",nil,{},"Through Smokes"},[10]={"Toggle","Flash Check",nil,{},"Flash Check"},[11]={"Toggle","Aim Center",nil,{default=true},"Aim Center"},[12]={"Toggle","Delay Aim",nil,{},"Delay Aim"},[13]={"Toggle","Forcefield Check",nil,{},"Forcefield Check"}},[2]={name="Silent Aim",side="Right",[1]={"Toggle","Enabled",nil,{},"Enabled"},[2]={"Slider","Hit Chance",nil,{min=0,max=100,default=100},"Hit Chance"},[3]={"Slider","Head Chance",nil,{min=0,max=100,default=100},"Head Chance"}},[3]={name="Triggerbot",side="Right",[1]={"ToggleKey","Enabled",nil,{listname="Triggerbot"},"Enabled"},[2]={"Slider","Shoot Chance",nil,{min=0,max=100,default=100},"Shoot Chance"},[3]={"Slider","Delay (ms)",nil,{min=0,max=3500,default=0},"Delay"}}},[2]={name="Pistol",[1]={name="Aimbot",side="Left",[1]={"Toggle","Override Default",nil,{},"Override Default"},[2]={"Dropdown","Hitbox",nil,{options={"Closest","Head","Chest"}},"Hitbox"},[3]={"Slider","Field of View",nil,{min=0,max=360,default=180},"Field of View"},[4]={"Slider","Smoothing",nil,{min=1,max=50,default=1},"Smoothing"},[5]={"Toggle","Through Smokes",nil,{},"Through Smokes"},[6]={"Toggle","Flash Check",nil,{},"Flash Check"},[7]={"Toggle","Aim Center",nil,{default=true},"Aim Center"},[8]={"Toggle","Delay Aim",nil,{},"Delay Aim"}},[2]={name="Silent Aim",side="Right",[1]={"Toggle","Enabled",nil,{},"Enabled"},[2]={"Slider","Hit Chance",nil,{min=0,max=100,default=100},"Hit Chance"},[3]={"Slider","Head Chance",nil,{min=0,max=100,default=100},"Head Chance"}},[3]={name="Triggerbot",side="Right",[1]={"Toggle","Enabled",nil,{},"Enabled"},[2]={"Slider","Shoot Chance",nil,{min=0,max=100,default=100},"Shoot Chance"},[3]={"Slider","Delay (ms)",nil,{min=0,max=3500,default=0},"Delay"}}},[3]={name="SMG",[1]={name="Aimbot",side="Left",[1]={"Toggle","Override Default",nil,{},"Override Default"},[2]={"Dropdown","Hitbox",nil,{options={"Closest","Head","Chest"}},"Hitbox"},[3]={"Slider","Field of View",nil,{min=0,max=360,default=180},"Field of View"},[4]={"Slider","Smoothing",nil,{min=1,max=50,default=1},"Smoothing"},[5]={"Toggle","Through Smokes",nil,{},"Through Smokes"},[6]={"Toggle","Flash Check",nil,{},"Flash Check"},[7]={"Toggle","Aim Center",nil,{default=true},"Aim Center"},[8]={"Toggle","Delay Aim",nil,{},"Delay Aim"}},[2]={name="Silent Aim",side="Right",[1]={"Toggle","Enabled",nil,{},"Enabled"},[2]={"Slider","Hit Chance",nil,{min=0,max=100,default=100},"Hit Chance"},[3]={"Slider","Head Chance",nil,{min=0,max=100,default=100},"Head Chance"}},[3]={name="Triggerbot",side="Right",[1]={"Toggle","Enabled",nil,{},"Enabled"},[2]={"Slider","Shoot Chance",nil,{min=0,max=100,default=100},"Shoot Chance"},[3]={"Slider","Delay (ms)",nil,{min=0,max=3500,default=0},"Delay"}}},[4]={name="Rifle",[1]={name="Aimbot",side="Left",[1]={"Toggle","Override Default",nil,{},"Override Default"},[2]={"Dropdown","Hitbox",nil,{options={"Closest","Head","Chest"}},"Hitbox"},[3]={"Slider","Field of View",nil,{min=0,max=360,default=180},"Field of View"},[4]={"Slider","Smoothing",nil,{min=1,max=50,default=1},"Smoothing"},[5]={"Toggle","Through Smokes",nil,{},"Through Smokes"},[6]={"Toggle","Flash Check",nil,{},"Flash Check"},[7]={"Toggle","Aim Center",nil,{default=true},"Aim Center"},[8]={"Toggle","Delay Aim",nil,{},"Delay Aim"}},[2]={name="Silent Aim",side="Right",[1]={"Toggle","Enabled",nil,{},"Enabled"},[2]={"Slider","Hit Chance",nil,{min=0,max=100,default=100},"Hit Chance"},[3]={"Slider","Head Chance",nil,{min=0,max=100,default=100},"Head Chance"}},[3]={name="Triggerbot",side="Right",[1]={"Toggle","Enabled",nil,{},"Enabled"},[2]={"Slider","Shoot Chance",nil,{min=0,max=100,default=100},"Shoot Chance"},[3]={"Slider","Delay (ms)",nil,{min=0,max=3500,default=0},"Delay"}}},[5]={name="Sniper",[1]={name="Aimbot",side="Left",[1]={"Toggle","Override Default",nil,{},"Override Default"},[2]={"Dropdown","Hitbox",nil,{options={"Closest","Head","Chest"}},"Hitbox"},[3]={"Slider","Field of View",nil,{min=0,max=360,default=180},"Field of View"},[4]={"Slider","Smoothing",nil,{min=1,max=50,default=1},"Smoothing"},[5]={"Toggle","Through Smokes",nil,{},"Through Smokes"},[6]={"Toggle","Flash Check",nil,{},"Flash Check"},[7]={"Toggle","Aim Center",nil,{default=true},"Aim Center"},[8]={"Toggle","Delay Aim",nil,{},"Delay Aim"}},[2]={name="Silent Aim",side="Right",[1]={"Toggle","Enabled",nil,{},"Enabled"},[2]={"Slider","Hit Chance",nil,{min=0,max=100,default=100},"Hit Chance"},[3]={"Slider","Head Chance",nil,{min=0,max=100,default=100},"Head Chance"}},[3]={name="Triggerbot",side="Right",[1]={"Toggle","Enabled",nil,{},"Enabled"},[2]={"Slider","Shoot Chance",nil,{min=0,max=100,default=100},"Shoot Chance"},[3]={"Slider","Delay (ms)",nil,{min=0,max=3500,default=0},"Delay"}}}},[2]={name="Rage",[1]={name="Aimbot",[1]={name="Aimbot",side="Left",[1]={"ToggleKey","Enabled",nil,{listname="Ragebot"},"Enabled"},[2]={"Dropdown","Origin",nil,{options={"Camera","Character"}},"Origin"},[3]={"Toggle","Silent Aim",nil,{},"Silent Aim"},[4]={"Toggle","Automatic Fire",nil,{},"Automatic Fire"},[5]={"Dropdown","Automatic Fire Type",nil,{options={"Normal","HitPart"}},"Automatic Fire Type"},[6]={"Toggle","Automatic Penetration",nil,{},"Automatic Penetration"},[7]={"Slider","Minimum Damage",nil,{min=1,max=100,default=20},"Minimum Damage"}},[2]={name="Exploits",side="Right",[1]={"ToggleKey","Gun Manipulation",nil,{listname="Gun Manipulation"},"Gun Manipulation"},[2]={"Dropdown","Manipulation Type",nil,{options={"Double Tap","Rapid Fire"}},"Manipulation Type"},[3]={"ToggleKey","Kill All",nil,{listname="Kill All"},"Kill All"},[4]={"Toggle","Bullet Redirection",nil,{},"Bullet Redirection"}},[3]={name="Hitboxes",side="Left",[1]={"Jumbobox","Hitboxes",nil,{options={"Head","UpperTorso","LowerTorso"}},"Hitboxes"},[2]={"Jumbobox","Hitbox Helpers",nil,{options={"Safe","Smart"}},"Hitbox Helpers"}},[4]={name="Other",side="Right",[1]={"ToggleKey","Prefer Body",nil,{listname="Prefer Body"},"Prefer Body"},[2]={"ToggleKey","Minimum Damage Override",nil,{listname="Minimum Damage Override"},"Minimum Damage Override"},[3]={"Slider","Minimum Damage",nil,{min=1,max=100,default=20},"Minimum Damage"},[4]={"ToggleKey","Hitbox Override",nil,{listname="Hitbox Override"},"Hitbox Override"},[5]={"Jumbobox","Overrided Hitboxes",nil,{options={"Head","UpperTorso","LowerTorso"}},"Overrided Hitboxes"}}},[2]={name="Anti-Aim",[1]={name="Angles",side="Left",[1]={"ToggleKey","Enabled",nil,{listname="Anti-Aim"},"Enabled"},[2]={"Dropdown","Yaw Base",nil,{options={"Camera","Targets"}},"Yaw Base"},[3]={"Slider","Yaw Offset",nil,{min=-180,max=180,default=0},"Yaw Offset"},[4]={"ToggleKey","Yaw Jitter",nil,{listname="Yaw Jitter"},"Yaw Jitter"},[5]={"Slider","Jitter Offset",nil,{min=-180,max=180,default=0},"Jitter Offset"},[6]={"Dropdown","Pitch",nil,{options={"Off","Up","Down","Zero"}},"Pitch"},[7]={"Toggle","Pitch Extend",nil,{},"Pitch Extend"}},[2]={name="Exploits",side="Right",[1]={"ToggleKey","Slow Walk",nil,{listname="Slow Walk"},"Slow Walk"},[2]={"Slider","Walk Speed",nil,{min=25,max=100,default=50},"Walk Speed"},[3]={"Toggle","Fake Duck",nil,{},"Fake Duck"},[4]={"Toggle","Break Head",nil,{},"Break Head"}},[3]={name="Manual Keys",side="Left",[1]={"ToggleKey","Manual Left",nil,{listname="Left AA"},"Manual Left"},[2]={"ToggleKey","Manual Right",nil,{listname="Right AA"},"Manual Right"}},[4]={name="Extra",side="Right",[1]={"Toggle","Disable On E",nil,{},"Disable On E"},[2]={"Toggle","Slide Walk",nil,{},"Slide Walk"},[3]={"Toggle","No Animations",nil,{},"No Animations"}}}},[3]={name="Visuals",[1]={name="ESP",[1]={name="Drawing",side="Left",[1]={"ToggleKey","Enabled",nil,{listname="ESP"},"Enabled"},[2]={"Jumbobox","Players",nil,{options={"Enemies","Teammates"}},"Players"},[3]={"ToggleColor","Bounding Box",nil,{},"Bounding Box"},[4]={"ToggleColor","Name",nil,{},"Name"},[5]={"ToggleColor","Health",nil,{default={Toggle=false,Color={R=0,G=1,B=0}}},"Health"},[6]={"ToggleColor","Weapon",nil,{},"Weapon"},[7]={"Dropdown","Font",nil,{options={"Plex","Monospace","System","UI"}},"Font"},[8]={"Slider","Font Size",nil,{min=12,max=16,default=13},"Font Size"},[9]={"Jumbobox","Outlines",nil,{options={"Drawings","Text"}},"Outlines"}},[2]={name="Models",side="Right",[1]={"ColorTransp","Weapon Chams",nil,{},"Weapon Chams"},[2]={"Dropdown","Material",nil,{options={"Custom","Flat","ForceField","Pulse","Glass"}},"Weapon Chams Material"},[3]={"Slider","Weapon Reflectance",nil,{min=0,max=100,default=0},"Weapon Reflectance"},[4]={"ColorTransp","Accessory Chams",nil,{},"Accessory Chams"},[5]={"Dropdown","Material",nil,{options={"Custom","ForceField"}},"Accessory Material"},[6]={"Toggle","Remove Gloves",nil,{},"Remove Gloves"},[7]={"Toggle","Remove Sleeves",nil,{},"Remove Sleeves"},[8]={"ColorTransp","Arm Chams",nil,{},"Arm Chams"}}},[2]={name="Other",[1]={name="Self",side="Left",[1]={"ToggleKey","Third Person",nil,{listname="Third Person"},"Third Person"},[2]={"Slider","Distance",nil,{min=200,max=700,default=300},"Distance"},[3]={"Toggle","Override FOV",function(aA)if not aA.Toggle then cam.FieldOfView=80 end end,{},"Override FOV"},[4]={"Slider","FOV Amount",nil,{min=30,max=110,default=80},"FOV Amount"},[5]={"Toggle","On Scope",nil,{},"On Scope"}},[2]={name="Viewmodel",side="Left",[1]={"Toggle","Enabled",nil,{},"Enabled"},[2]={"Slider","X Offset",nil,{min=-250,max=250,default=0},"X"},[3]={"Slider","Y Offset",nil,{min=-250,max=250,default=0},"Y"},[4]={"Slider","Z Offset",nil,{min=-250,max=250,default=0},"Z"},[5]={"Slider","Roll Offset",nil,{min=-250,max=250,default=0},"Roll"}},[3]={name="World",side="Right",[1]={"Toggle","No Scope",nil,{},"No Scope"},[2]={"Toggle","No Flash",nil,{},"No Flash"},[3]={"Toggle","No Shadows",function(aA)bs.GlobalShadows=not aA.Toggle end,{default=false},"No Shadows"},[4]={"Toggle","Time of Day",nil,{},"Time Of Day"},[5]={"Slider","Time",nil,{min=0,max=24,default=12},"Time"},[6]={"ColorTransp","Fire Radius",nil,{},"Fire Radius"},[7]={"ColorTransp","Smoke Radius",nil,{},"Smoke Radius"},[8]={"ColorTransp","Bullet Tracers",nil,{},"Bullet Tracers"},[9]={"ColorTransp","Hit Chams",nil,{},"Hit Chams"},[10]={"Slider","Life Time (ms)",nil,{min=250,max=4000,default=4000},"Hit Chams Life Time"},[11]={"ColorTransp","Impacts",nil,{},"Impacts"}}}},[4]={name="Misc",[1]={name="General",[1]={name="General",side="Left",[1]={"Toggle","No Fire Damage",nil,{},"No Fire Damage"},[2]={"Toggle","No Fall Damage",nil,{},"No Fall Damage"}},[2]={name="Movement",side="Right",[1]={"Toggle","Bunny Hop",nil,{},"Bunny Hop"},[2]={"Slider","Speed",nil,{min=14,max=80,default=20},"Speed"},[3]={"ToggleKey","Jump Bug",nil,{listname="Jump Bug"},"Jump Bug"},[4]={"Dropdown","Jump Bug Type",nil,{options={"Normal","Higher"}},"Jump Bug Type"},[5]={"ToggleKey","Edge Jump",nil,{listname="Edge Jump"},"Edge Jump"}},[3]={name="Client",side="Left",[1]={"Toggle","No Recoil",nil,{},"No Recoil"},[2]={"Toggle","No Spread",nil,{},"No Spread"},[3]={"Toggle","Infinite Crouch",nil,{},"Infinite Crouch"},[4]={"Toggle","Infinite Cash",nil,{},"Infinite Cash"},[5]={"Toggle","Damage Multiplier",nil,{},"Damage Multiplier"},[6]={"Slider","Multiplier",nil,{min=1,max=21,default=1},"Multiplier"}},[4]={name="Crosshair",side="Left",[1]={"Toggle","Enabled",nil,{},"Enabled"},[2]={"Toggle","Override Length",nil,{},"Override Length"},[3]={"Slider","Length",nil,{min=1,max=15,default=10},"Length"},[4]={"ToggleColor","Override Border",nil,{},"Override Border"}},[5]={name="Fakelag",side="Right",[1]={"Toggle","Enabled",nil,{},"Enabled"},[2]={"Dropdown","Amount",nil,{options={"Static","Dynamic"}},"Amount"},[3]={"Slider","Limit",nil,{min=1,max=64,default=16},"Limit"},[4]={"Jumbobox","Trigger Conditions",nil,{options={"Standing","Moving","On Target"}},"Trigger Conditions"},[5]={"Slider","Trigger Limit",nil,{min=1,max=64,default=32},"Trigger Limit"},[6]={"ToggleColor","Visualize Lag",nil,{},"Visualize Lag"}}},[2]={name="Configs",[1]={name="General",side="Left",[1]={"Dropdown","Config",nil,{options={"Slot 1","Slot 2","Slot 3","Slot 4","Slot 5"}},"Config"},[2]={"Button","Save Config",function()writefile(bf["Misc"]["Configs"]["General"]["Config"].Dropdown..".advancityhvh",game:GetService("HttpService"):JSONEncode(bf))end,{},"Save"},[3]={"Button","Load Config",function()bh:Fire()end,{},"Load"}},[2]={name="Indicators",side="Left",[1]={"Toggle","Watermark",function(aX)bi:Watermark(aX.Toggle)end,{default=true},"Watermark"},[2]={"Toggle","Keybind List",function(aX)bi.Keylist:SetVisible(aX.Toggle)end,{default=false},"Keybind List"}}}}}if bt then for bu=1,#bt do local bv=bi:Tab(bt[bu].name)bf[bt[bu].name]={}for bw=1,#bt[bu]do local an=bv:Tab(bt[bu][bw].name)bf[bt[bu].name][bt[bu][bw].name]={}for bx=1,#bt[bu][bw]do local by=an:Section(bt[bu][bw][bx].name,bt[bu][bw][bx].side)bf[bt[bu].name][bt[bu][bw].name][bt[bu][bw][bx].name]={}for ag=1,#bt[bu][bw][bx]do local au=bt[bu][bw][bx][ag]au[3]=au[3]or function()end;local m=by:Cheat(au[1],au[2],function(aw)bf[bt[bu].name][bt[bu][bw].name][bt[bu][bw][bx].name][au[5]]=aw;au[3](aw)end,au[4])bf[bt[bu].name][bt[bu][bw].name][bt[bu][bw][bx].name][au[5]]=m.value;bh.Event:Connect(function()local bz=bf["Misc"]["Configs"]["General"]["Config"].Dropdown..".advancityhvh"if isfile(bz)and au[1]~="Button"and au[5]~="Config"then local bA=game:GetService("HttpService"):JSONDecode(readfile(bz))pcall(function()if bA[bt[bu].name][bt[bu][bw].name][bt[bu][bw][bx].name][au[5]]~=nil then m:SetValue(bA[bt[bu].name][bt[bu][bw].name][bt[bu][bw][bx].name][au[5]])end end)end end)end end end end end;local bB={Pistol={"USP","P2000","Glock","DualBerettas","P250","FiveSeven","Tec9","CZ","DesertEagle","R8"},SMG={"MP9","MAC10","MP7","UMP","P90","Bizon"},Rifle={"M4A4","M4A1","AK47","Famas","Galil","AUG","SG"},Sniper={"AWP","Scout","G3SG1"}}local function bC(bD)return table.find(bB.Pistol,bD)and"Pistol"or table.find(bB.SMG,bD)and"SMG"or table.find(bB.Rifle,bD)and"Rifle"or table.find(bB.Sniper,bD)and"Sniper"or"General"end;local function bE(bD)if bD=="General"then return bf.Legit.General else if bf.Legit[bD].Aimbot["Override Default"].Toggle then return bf.Legit[bD]else return bf.Legit.General end end end;local function bF(bG)return Vector3.new(bG.r,bG.g,bG.b)end;for af,ag in pairs(game.ReplicatedStorage.Viewmodels:GetDescendants())do if ag.Name=="AnimSaves"then ag:Destroy()end end;bg.fov.Thickness=1;bg.fov.NumSides=100;local bH;local bI=false;aV.Move:Connect(function()if bg.fov.Position~=Vector2.new(aV.X,aV.Y+36)then bg.fov.Position=Vector2.new(aV.X,aV.Y+36)end end)local bJ=false;local function bK(bL)local aH,aI,bM=bL:ToOrientation()return CFrame.new(bL.Position)*CFrame.Angles(0,aI,0)end;local bN=bq.RenderStepped:Connect(function()if bf.Misc.General.Client["No Recoil"].Toggle then br.resetaccuracy()br.RecoilX=0;br.RecoilY=0 end;if bf.Misc.General.Client["Infinite Crouch"].Toggle then if br.crouchcooldown~=0 then br.crouchcooldown=0 end end;local bO=bk.PlayerGui.GUI.Crosshairs.Crosshair;bO.LeftFrame.Size=UDim2.new(0,10,0,2)bO.RightFrame.Size=UDim2.new(0,10,0,2)bO.TopFrame.Size=UDim2.new(0,2,0,10)bO.BottomFrame.Size=UDim2.new(0,2,0,10)for af,bP in pairs(bO:GetChildren())do if string.find(bP.Name,"Frame")then if bP.BorderSizePixel~=0 then bP.BorderSizePixel=0 end;if bf.Misc.General.Crosshair["Enabled"].Toggle then if bf.Misc.General.Crosshair["Override Border"].Toggle then if bP.BorderSizePixel~=1 then bP.BorderSizePixel=1 end;bP.BorderColor3=color(bf.Misc.General.Crosshair["Override Border"].Color)end end end end;if bf.Misc.General.Crosshair["Enabled"].Toggle then if bf.Misc.General.Crosshair["Override Length"].Toggle then bO.LeftFrame.Size=UDim2.new(0,bf.Misc.General.Crosshair.Length.Slider,0,2)bO.RightFrame.Size=UDim2.new(0,bf.Misc.General.Crosshair.Length.Slider,0,2)bO.TopFrame.Size=UDim2.new(0,2,0,bf.Misc.General.Crosshair.Length.Slider)bO.BottomFrame.Size=UDim2.new(0,2,0,bf.Misc.General.Crosshair.Length.Slider)end end;if bk.Character and bk.Character:FindFirstChild("Humanoid")and bk.Character:FindFirstChild("Humanoid").Health>0 then if bf.Misc.General.Movement["Jump Bug"].Toggle and bf.Misc.General.Movement["Jump Bug"].Active then if bk.Character.Humanoid.JumpPower~=bf.Misc.General.Movement["Jump Bug Type"].Dropdown=="Normal"and 24 or 30 then bk.Character.Humanoid.JumpPower=bf.Misc.General.Movement["Jump Bug Type"].Dropdown=="Normal"and 24 or 30 end else if bk.Character.Humanoid.JumpPower~=20 then bk.Character.Humanoid.JumpPower=20 end end;if bf.Misc.General.Client["Infinite Cash"].Toggle then if bk.Cash.Value~=4999 then bk.Cash.Value=4999 end end;coroutine.wrap(function()if bf.Misc.General.Movement["Edge Jump"].Toggle and bf.Misc.General.Movement["Edge Jump"].Active then if bk.Character.Humanoid:GetState()~=Enum.HumanoidStateType.Freefall and bk.Character.Humanoid:GetState()~=Enum.HumanoidStateType.Jumping then wait(0.04)if bk.Character.Humanoid:GetState()==Enum.HumanoidStateType.Freefall and bk.Character.Humanoid:GetState()~=Enum.HumanoidStateType.Jumping then bk.Character.Humanoid:ChangeState("Jumping")end end end end)()end end)local bQ=bq.RenderStepped:Connect(function()local bR=tick()local bS=cam.CFrame;local bT=bS.LookVector.Y;if bk.Character and bk.Character:FindFirstChild("Humanoid")and bk.Character:FindFirstChild("Humanoid").Health>0 then local bU=bT;local bV=bk.Character.HumanoidRootPart;local bW=bV.Position;local bX=-math.atan2(bS.LookVector.Z,bS.LookVector.X)+math.rad(-90)if bf.Rage["Anti-Aim"].Angles.Enabled.Toggle and bf.Rage["Anti-Aim"].Angles.Enabled.Active then if bf.Rage["Anti-Aim"].Angles["Yaw Jitter"].Toggle and bf.Rage["Anti-Aim"].Angles["Yaw Jitter"].Active then bJ=not bJ else bJ=false end;if bk.Character.Humanoid.AutoRotate~=false then bk.Character.Humanoid.AutoRotate=false end;if bf.Rage["Anti-Aim"].Angles.Pitch.Dropdown~="Off"then bU=bf.Rage["Anti-Aim"].Angles.Pitch.Dropdown=="Up"and 1 or bf.Rage["Anti-Aim"].Angles.Pitch.Dropdown=="Zero"and 0 or bf.Rage["Anti-Aim"].Angles.Pitch.Dropdown=="Down"and-1;if bf.Rage["Anti-Aim"].Angles["Pitch Extend"].Toggle then bU=bf.Rage["Anti-Aim"].Angles.Pitch.Dropdown=="Up"and 1.2 or bf.Rage["Anti-Aim"].Angles.Pitch.Dropdown=="Zero"and 0 or bf.Rage["Anti-Aim"].Angles.Pitch.Dropdown=="Down"and-1.2 end end;if bf.Rage["Anti-Aim"].Extra["Disable On E"].Toggle and aW:IsKeyDown(Enum.KeyCode.E)then bU=bT;bV.CFrame=CFrame.new(bW)*CFrame.Angles(0,-math.atan2(bS.LookVector.Z,bS.LookVector.X)+math.rad(270),0)else if bJ then local bL;local bY=math.rad(-bf.Rage["Anti-Aim"].Angles["Jitter Offset"].Slider)if bf.Rage["Anti-Aim"].Angles["Yaw Base"].Dropdown=="Targets"then local bZ;local b_=9999;for af,c0 in pairs(bj:GetPlayers())do if c0.Character and c0.Character:FindFirstChild("Humanoid")and c0.Character:FindFirstChild("Humanoid").Health>0 and c0.Team~=bk.Team then local c1,c2=cam:WorldToViewportPoint(c0.Character.HumanoidRootPart.Position)local c3=(Vector2.new(c1.X,c1.Y)-Vector2.new(aV.X,aV.Y)).Magnitude;if b_>c3 then bZ=c0.Character.HumanoidRootPart;b_=c3 end end end;if bZ~=nil then bL=CFrame.new(bW,bZ.Position)*CFrame.Angles(0,bY,0)end end;if bL==nil then bL=CFrame.new(bW)*CFrame.Angles(0,bX+bY,0)end;bV.CFrame=bK(bL)else local bL;local bY=math.rad(-bf.Rage["Anti-Aim"].Angles["Yaw Offset"].Slider)if bf.Rage["Anti-Aim"]["Manual Keys"]["Manual Left"].Toggle and bf.Rage["Anti-Aim"]["Manual Keys"]["Manual Left"].Active then bY=math.rad(90)end;if bf.Rage["Anti-Aim"]["Manual Keys"]["Manual Right"].Toggle and bf.Rage["Anti-Aim"]["Manual Keys"]["Manual Right"].Active then bY=math.rad(-90)end;if bf.Rage["Anti-Aim"].Angles["Yaw Base"].Dropdown=="Targets"then local bZ;local b_=9999;for af,c0 in pairs(bj:GetPlayers())do if c0.Character and c0.Character:FindFirstChild("Humanoid")and c0.Character:FindFirstChild("Humanoid").Health>0 and c0.Team~=bk.Team then local c1,c2=cam:WorldToViewportPoint(c0.Character.HumanoidRootPart.Position)local c3=(Vector2.new(c1.X,c1.Y)-Vector2.new(aV.X,aV.Y)).Magnitude;if b_>c3 then bZ=c0.Character.HumanoidRootPart;b_=c3 end end end;if bZ~=nil then bL=CFrame.new(bW,bZ.Position)*CFrame.Angles(0,bY,0)end end;if bL==nil then bL=CFrame.new(bW)*CFrame.Angles(0,bX+bY,0)end;bV.CFrame=bK(bL)end end else bV.CFrame=CFrame.new(bW)*CFrame.Angles(0,-math.atan2(bS.LookVector.Z,bS.LookVector.X)+math.rad(270),0)pcall(function()bk.Character.Humanoid.AutoRotate=false end)end;if bf.Rage["Anti-Aim"].Exploits["Break Head"].Toggle then if bk.Character:FindFirstChild("FakeHead")then bk.Character.FakeHead:Destroy()end;if bk.Character:FindFirstChild("HeadHB")then bk.Character.HeadHB:Destroy()end end;game.ReplicatedStorage.Events.ControlTurn:FireServer(bU,bk.Character:FindFirstChild("Climbing")and true or false)end end)local c4=bq.Heartbeat:Connect(function()local bR=tick()if br.gun~="none"and br.gun~=nil then if bg.fov.Radius~=bE(bC(br.gun.Name)).Aimbot["Field of View"].Slider then bg.fov.Radius=bE(bC(br.gun.Name)).Aimbot["Field of View"].Slider end else if bg.fov.Radius~=bf.Legit.General.Aimbot["Field of View"].Slider then bg.fov.Radius=bf.Legit.General.Aimbot["Field of View"].Slider end end;if bg.fov.Visible~=bf.Legit.General.Aimbot.Enabled.Toggle and bf.Legit.General.Aimbot["Draw FOV"].Toggle or false then bg.fov.Visible=bf.Legit.General.Aimbot.Enabled.Toggle and bf.Legit.General.Aimbot["Draw FOV"].Toggle or false end;bH=nil;if br.gun~="none"and br.gun~="melee"and not uiopen and bk.Character and bk.Character:FindFirstChild("Humanoid")and bk.Character:FindFirstChild("Humanoid").Health>0 and workspace:FindFirstChild("Map")and workspace.Map:FindFirstChild("Clips")then local c5=bE(bC(br.gun.Name))if bf.Legit.General.Aimbot.Enabled.Toggle and bf.Legit.General.Aimbot.Enabled.Active or c5["Silent Aim"].Enabled.Toggle then local c6={bk.Character,cam,workspace.Map.Clips,workspace.Map.SpawnPoints}local b_=9999;if c5.Aimbot["Through Smokes"].Toggle then table.insert(c6,workspace.Ray_Ignore)end;if c5.Aimbot["Flash Check"].Toggle and not bk.PlayerGui.Blnd.Enabled or c5.Aimbot["Flash Check"].Toggle and bk.PlayerGui.Blnd.Blind.BackgroundTransparency>0.9 or not c5.Aimbot["Flash Check"].Toggle then for af,c0 in pairs(bj:GetPlayers())do if c0.Character and c0.Character:FindFirstChild("Humanoid")and c0.Character:FindFirstChild("Humanoid").Health>0 then if bf.Legit.General.Aimbot["Forcefield Check"].Toggle and c0.Character:FindFirstChildOfClass("ForceField")==nil or not bf.Legit.General.Aimbot["Forcefield Check"].Toggle then if bf.Legit.General.Aimbot.FFA.Toggle or not bf.Legit.General.Aimbot.FFA.Toggle and c0.Team~=bk.Team then local c1,c2=cam:WorldToViewportPoint(c0.Character.HumanoidRootPart.Position)local c3=(Vector2.new(c1.X,c1.Y)-Vector2.new(aV.X,aV.Y)).Magnitude;if c2 and c3<c5.Aimbot["Field of View"].Slider then if bf.Legit.General.Aimbot.Selection.Dropdown=="Closest to Crosshair"and b_>c3 or bf.Legit.General.Aimbot.Selection.Dropdown=="Lowest Distance"and b_>(c0.Character.HumanoidRootPart.Position-bk.Character.HumanoidRootPart.Position).Magnitude or bf.Legit.General.Aimbot.Selection.Dropdown=="Lowest Health"and b_>c0.Character.Humanoid.Health then local c7=c0.Character.Head;c7=c5.Aimbot.Hitbox.Dropdown=="Head"and c0.Character.Head or c5.Aimbot.Hitbox.Dropdown=="Chest"and c0.Character.UpperTorso;if c5.Aimbot.Hitbox.Dropdown=="Closest"then local c8=cam:WorldToViewportPoint(c0.Character.Head.Position)local c9=cam:WorldToViewportPoint(c0.Character.UpperTorso.Position)local ca=(Vector2.new(c8.X,c8.Y)-Vector2.new(aV.X,aV.Y)).Magnitude;local cb=(Vector2.new(c9.X,c9.Y)-Vector2.new(aV.X,aV.Y)).Magnitude;c7=ca<cb and c0.Character.Head or c0.Character.UpperTorso end;if bf.Legit.General.Aimbot["Through Walls"].Toggle then bH=c7;b_=bf.Legit.General.Aimbot.Selection.Dropdown=="Closest to Crosshair"and c3 or bf.Legit.General.Aimbot.Selection.Dropdown=="Lowest Distance"and(c0.Character.HumanoidRootPart.Position-bk.Character.HumanoidRootPart.Position).Magnitude or bf.Legit.General.Aimbot.Selection.Dropdown=="Lowest Health"and c0.Character.Humanoid.Health else local cc=Ray.new(cam.CFrame.Position,(c7.Position-cam.CFrame.Position).unit*500)local cd,c1=workspace:FindPartOnRayWithIgnoreList(cc,c6,false,true)if cd and cd:FindFirstAncestor(c0.Name)then bH=c7;b_=bf.Legit.General.Aimbot.Selection.Dropdown=="Closest to Crosshair"and c3 or bf.Legit.General.Aimbot.Selection.Dropdown=="Lowest Distance"and(c0.Character.HumanoidRootPart.Position-bk.Character.HumanoidRootPart.Position).Magnitude or bf.Legit.General.Aimbot.Selection.Dropdown=="Lowest Health"and c0.Character.Humanoid.Health end end end end end end end end end;if bH~=nil and bf.Legit.General.Aimbot.Enabled.Toggle and bf.Legit.General.Aimbot.Enabled.Active then if c5.Aimbot["Delay Aim"].Toggle and not br.DISABLED or not c5.Aimbot["Delay Aim"].Toggle then if c5.Aimbot["Aim Center"].Toggle or not c5.Aimbot["Aim Center"].Toggle and aV.Target and not aV.Target.Parent:FindFirstChild(bH)then local ce=cam:WorldToScreenPoint(bH.Position)local c1=Vector2.new(ce.X-aV.X,ce.Y-aV.Y)mousemoverel(c1.x/c5.Aimbot.Smoothing.Slider,c1.y/c5.Aimbot.Smoothing.Slider)end end end end;if c5.Triggerbot.Enabled.Toggle and bf.Legit.General.Triggerbot.Enabled.Active and not bI then if math.random(0,100)<=c5.Triggerbot["Shoot Chance"].Slider then if c5.Aimbot["Flash Check"].Toggle and not bk.PlayerGui.Blnd.Enabled or c5.Aimbot["Flash Check"].Toggle and bk.PlayerGui.Blnd.Blind.BackgroundTransparency>0.9 or not c5.Aimbot["Flash Check"].Toggle then local cf=aV.Target;if cf and cf.Parent and bj:GetPlayerFromCharacter(cf.Parent)then if bf.Legit.General.Aimbot.FFA.Toggle or not bf.Legit.General.Aimbot.FFA.Toggle and bj:GetPlayerFromCharacter(cf.Parent).Team~=bk.Team then coroutine.wrap(function()bI=true;local c0=bj:GetPlayerFromCharacter(cf.Parent)wait(c5.Triggerbot.Delay.Slider/1000)repeat bq.RenderStepped:Wait()if not br.DISABLED then br.firebullet()end until aV.Target==nil or c0~=bj:GetPlayerFromCharacter(aV.Target.Parent)bI=false end)()end end end end end end end)workspace.Ray_Ignore.ChildAdded:Connect(function(ag)if ag.Name=="Fires"then ag.ChildAdded:Connect(function(cg)if bf.Visuals.Other.World["Fire Radius"].Toggle then cg.Transparency=bf.Visuals.Other.World["Fire Radius"].Transparency;cg.Color=color(bf.Visuals.Other.World["Fire Radius"].Color)end end)end;if ag.Name=="Smokes"then ag.ChildAdded:Connect(function(ch)ch.Material=Enum.Material.ForceField;if bf.Visuals.Other.World["Smoke Radius"].Toggle then ch.Transparency=bf.Visuals.Other.World["Smoke Radius"].Transparency;ch.Color=color(bf.Visuals.Other.World["Smoke Radius"].Color)end end)end end)if workspace.Ray_Ignore:FindFirstChild("Fires")then workspace.Ray_Ignore:FindFirstChild("Fires").ChildAdded:Connect(function(cg)if bf.Visuals.Other.World["Fire Radius"].Toggle then cg.Transparency=bf.Visuals.Other.World["Fire Radius"].Transparency;cg.Color=color(bf.Visuals.Other.World["Fire Radius"].Color)end end)end;if workspace.Ray_Ignore:FindFirstChild("Smokes")then workspace.Ray_Ignore:FindFirstChild("Smokes").ChildAdded:Connect(function(ch)ch.Material=Enum.Material.ForceField;if bf.Visuals.Other.World["Smoke Radius"].Toggle then ch.Transparency=bf.Visuals.Other.World["Smoke Radius"].Transparency;ch.Color=color(bf.Visuals.Other.World["Smoke Radius"].Color)end end)end;local ci=math.sin(tick()*4)+1/2;bl.__index=newcclosure(function(self,G)if not checkcaller()and G=="WalkSpeed"and self:IsA("Humanoid")and bk.Character~=nil and bk.Character:FindFirstChild("Humanoid")then if bf.Misc.General.Movement["Bunny Hop"].Toggle and game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.Space)then bk.Character.Humanoid.WalkSpeed=bf.Misc.General.Movement["Speed"].Slider;bk.Character.Humanoid.Jump=true;return 3 end;if bf.Rage["Anti-Aim"].Exploits["Slow Walk"].Toggle and bf.Rage["Anti-Aim"].Exploits["Slow Walk"].Active then return 3 end end;return bn(self,G)end)bl.__newindex=newcclosure(function(self,bc,j)if self:IsA("Humanoid")and bc=="CameraOffset"then if bf.Rage["Anti-Aim"].Exploits["Fake Duck"].Toggle then j=Vector3.new(0,0.05,0)end end;if self:IsA("Humanoid")and bc=="WalkSpeed"and not checkcaller()then if bf.Rage["Anti-Aim"].Exploits["Slow Walk"].Toggle and bf.Rage["Anti-Aim"].Exploits["Slow Walk"].Active then j=bk.Character.Humanoid.WalkSpeed*bf.Rage["Anti-Aim"].Exploits["Walk Speed"].Slider/100 end end;if self:IsA("Humanoid")and bc=="JumpPower"and not checkcaller()then if bf.Misc.General.Movement["Jump Bug"].Toggle and bf.Misc.General.Movement["Jump Bug"].Active then if bk.Character.Humanoid.JumpPower~=bf.Misc.General.Movement["Jump Bug Type"].Dropdown=="Normal"and 24 or 30 then j=bf.Misc.General.Movement["Jump Bug Type"].Dropdown=="Normal"and 24 or 30 end end end;return bo(self,bc,j)end)local cj;local ck;local cl={}local cm=false;local cn={["Head"]=4,["FakeHead"]=4,["HeadHB"]=4,["UpperTorso"]=1,["LowerTorso"]=1.25,["LeftUpperArm"]=1,["LeftLowerArm"]=1,["LeftHand"]=1,["RightUpperArm"]=1,["RightLowerArm"]=1,["RightHand"]=1,["LeftUpperLeg"]=0.75,["LeftLowerLeg"]=0.75,["LeftFoot"]=0.75,["RightUpperLeg"]=0.75,["RightLowerLeg"]=0.75,["RightFoot"]=0.75}local k=false;local co=br.firebullet;br.firebullet=function(self,...)local cp={...}if bf.Rage.Aimbot.Exploits["Gun Manipulation"].Toggle and bf.Rage.Aimbot.Exploits["Gun Manipulation"].Active then if bf.Rage.Aimbot.Exploits["Manipulation Type"].Dropdown=="Double Tap"then if cp[1]~="dt"then game:GetService("RunService").RenderStepped:Wait()co("dt")end end end;return co(self,unpack(cp))end;local cq=bq.RenderStepped:Connect(function()cl={}ck=nil;if bf.Rage.Aimbot.Exploits["Gun Manipulation"].Toggle and bf.Rage.Aimbot.Exploits["Gun Manipulation"].Active then if bf.Rage.Aimbot.Exploits["Manipulation Type"].Dropdown=="Rapid Fire"then br.DISABLED=false end end;if bf.Rage.Aimbot.Exploits["Kill All"].Toggle and bf.Rage.Aimbot.Exploits["Kill All"].Active and br.gun~="none"and bk.Character~=nil then for af,c0 in pairs(bj:GetPlayers())do if c0.Character and c0.Team~=bk.Team then local cr=c0.Character.Head;local cs=c0.Character.Head.CFrame.p;local ct=br.gun.Name;local cu=4096;local cv=bk.Character.Gun;local cw=15;local cx=false;local cy=false;local cz=Vector3.new(0,0,0)local cA=16868;local cB=Vector3.new(0,0,0)game:GetService("ReplicatedStorage").Events.HitPart:FireServer(cr,cs,ct,cu,cv,oh6,oh7,cw,cx,cy,cz,cA,cB)end end end;if bf.Rage.Aimbot.Aimbot.Enabled.Toggle and bf.Rage.Aimbot.Aimbot.Enabled.Active and workspace:FindFirstChild("Map")and bk.Character and bk.Character:FindFirstChild("Humanoid")and bk.Character:FindFirstChild("Humanoid").Health>0 and br.gun~="none"then cj=bf.Rage.Aimbot.Aimbot.Origin.Dropdown=="Camera"and cam.CFrame.p or bk.Character.HumanoidRootPart.CFrame.p+Vector3.new(0,1.4,0)local cC=bf.Rage.Aimbot.Aimbot["Minimum Damage"].Slider;if bf.Rage.Aimbot.Other["Minimum Damage Override"].Toggle and bf.Rage.Aimbot.Other["Minimum Damage Override"].Active then cC=bf.Rage.Aimbot.Other["Minimum Damage"].Slider end;for af,c0 in pairs(bj:GetPlayers())do if bf.Rage.Aimbot.Exploits["Gun Manipulation"].Toggle and bf.Rage.Aimbot.Exploits["Gun Manipulation"].Active then if bf.Rage.Aimbot.Exploits["Manipulation Type"].Dropdown=="Rapid Fire"then br.DISABLED=false end end;if c0.Character~=nil and c0.Character:FindFirstChildOfClass("ForceField")==nil and c0.Team~=bk.Team and c0.Team~="TTT"then if c0.Character:FindFirstChild("UpperTorso")~=nil and c0.Character:FindFirstChild("Humanoid")~=nil and not br.DISABLED then local c6={unpack(collision)}table.insert(c6,workspace.Map:WaitForChild("Clips"))table.insert(c6,workspace.Map:WaitForChild("SpawnPoints"))table.insert(c6,bk.Character)table.insert(c6,cam)table.insert(c6,c0.Character.HumanoidRootPart)if c0.Character:FindFirstChild("BackC4")then table.insert(c6,c0.Character.BackC4)end;if c0.Character:FindFirstChild("Gun")then table.insert(c6,c0.Character.Gun)end;local cD={}if bf.Rage.Aimbot.Other["Hitbox Override"].Toggle and bf.Rage.Aimbot.Other["Hitbox Override"].Active then for af,c7 in ipairs(bf.Rage.Aimbot.Other["Overrided Hitboxes"].Jumbobox)do if table.find(bf.Rage.Aimbot.Hitboxes["Hitbox Helpers"].Jumbobox,"Smart")then if c7=="Head"then if c0.Character:FindFirstChild("HeadHB")~=nil then table.insert(cD,c0.Character[c7])end else table.insert(cD,c0.Character[c7])end else table.insert(cD,c0.Character[c7])end end else for af,c7 in ipairs(bf.Rage.Aimbot.Hitboxes.Hitboxes.Jumbobox)do if table.find(bf.Rage.Aimbot.Hitboxes["Hitbox Helpers"].Jumbobox,"Smart")then if c7=="Head"then if c0.Character:FindFirstChild("HeadHB")~=nil then table.insert(cD,c0.Character[c7])end else table.insert(cD,c0.Character[c7])end else table.insert(cD,c0.Character[c7])end end end;if table.find(cD,c0.Character.LowerTorso)then for bc,j in pairs(cD)do if j==c0.Character.LowerTorso then table.remove(cD,bc)end end;table.insert(cD,c0.Character.LowerTorso)end;if table.find(cD,c0.Character.UpperTorso)then for bc,j in pairs(cD)do if j==c0.Character.UpperTorso then table.remove(cD,bc)end end;table.insert(cD,c0.Character.UpperTorso)end;if bf.Rage.Aimbot.Other["Prefer Body"].Toggle and bf.Rage.Aimbot.Other["Prefer Body"].Active then if table.find(cD,c0.Character.Head)then for bc,j in pairs(cD)do if j==c0.Character.Head then table.remove(cD,bc)end end;table.insert(cD,c0.Character.Head)end end;for af,c7 in ipairs(cD)do local cE={unpack(c6)}if bf.Rage.Aimbot.Aimbot["Automatic Penetration"].Toggle then local cF={}local cG,cd,c1;local cH=br.gun.Penetration.Value*0.01;local cc=Ray.new(cj,(c7.CFrame.p-cj).unit*math.clamp(br.gun.Range.Value,1,300))repeat cd,c1=workspace:FindPartOnRayWithIgnoreList(cc,cE,false,true)if cd~=nil and cd.Parent~=nil then if cd and cn[cd.Name]~=nil and(table.find(bf.Rage.Aimbot.Hitboxes["Hitbox Helpers"].Jumbobox,"Safe")and c7==cd or cd:FindFirstAncestor(c0.Name))then cG=cd else table.insert(cE,cd)table.insert(cF,{["Position"]=c1,["Hit"]=cd})end end until cG~=nil or#cF>=4 or cd==nil;if cG~=nil and cn[cG.Name]~=nil then if#cF==0 then local cI=br.gun.DMG.Value*cn[cG.Name]if c0:FindFirstChild("Kevlar")then if string.find(cG.Name,"Head")then if c0:FindFirstChild("Helmet")then cI=cI/100*br.gun.ArmorPenetration.Value end else cI=cI/100*br.gun.ArmorPenetration.Value end end;cI=cI*br.gun.RangeModifier.Value/100^((cj-cd.Position).Magnitude/500)if cI>=cC then ck=cG;cl=cE;if not bf.Rage.Aimbot.Aimbot["Silent Aim"].Toggle then cam.CFrame=CFrame.new(cam.CFrame.Position,cd.Position)end;if bf.Rage.Aimbot.Aimbot["Automatic Fire"].Toggle then cm=true;br.firebullet()cm=false;if bf.Rage.Aimbot.Aimbot["Automatic Fire Type"].Dropdown=="HitPart"then local cJ={[1]=ck,[2]=ck.Position,[3]=bk.Character.EquippedTool.Value,[4]=100,[5]=bk.Character.Gun,[8]=1,[9]=false,[10]=false,[11]=Vector3.new(),[12]=100,[13]=Vector3.new()}game.ReplicatedStorage.Events.HitPart:FireServer(unpack(cJ))end end;break end else local cK=0;local cL=1;for bc=1,#cF do local at=cF[bc]local bZ=at["Hit"]local c1=at["Position"]local cM=1;if bZ.Material==Enum.Material.DiamondPlate then cM=3 end;if bZ.Material==Enum.Material.CorrodedMetal or bZ.Material==Enum.Material.Metal or bZ.Material==Enum.Material.Concrete or bZ.Material==Enum.Material.Brick then cM=2 end;if bZ.Name=="Grate"or bZ.Material==Enum.Material.Wood or bZ.Material==Enum.Material.WoodPlanks then cM=0.1 end;if bZ.Name=="nowallbang"then cM=100 end;if bZ:FindFirstChild("PartModifier")then cM=bZ.PartModifier.Value end;if bZ.Transparency==1 or bZ.CanCollide==false or bZ.Name=="Glass"or bZ.Name=="Cardboard"then cM=0 end;local cN=(c7.CFrame.p-c1).unit*math.clamp(br.gun.Range.Value,1,100)local cc=Ray.new(c1+cN*1,cN*-2)local af,cO=workspace:FindPartOnRayWithWhitelist(cc,{bZ},true)local cP=(cO-c1).Magnitude;cP=cP*cM;cK=math.min(cH,cK+cP)cL=1-cK/cH end;local cI=br.gun.DMG.Value*cn[cG.Name]*cL;if c0:FindFirstChild("Kevlar")then if string.find(cG.Name,"Head")then if c0:FindFirstChild("Helmet")then cI=cI/100*br.gun.ArmorPenetration.Value end else cI=cI/100*br.gun.ArmorPenetration.Value end end;cI=cI*br.gun.RangeModifier.Value/100^((cj-cd.Position).Magnitude/500)if cI>=cC then ck=cG;cl=cE;if not bf.Rage.Aimbot.Aimbot["Silent Aim"].Toggle then cam.CFrame=CFrame.new(cam.CFrame.Position,cd.Position)end;if bf.Rage.Aimbot.Aimbot["Automatic Fire"].Toggle then cm=true;br.firebullet()cm=false;if bf.Rage.Aimbot.Aimbot["Automatic Fire Type"].Dropdown=="HitPart"then local cJ={[1]=ck,[2]=ck.Position,[3]=bk.Character.EquippedTool.Value,[4]=100,[5]=bk.Character.Gun,[8]=1,[9]=false,[10]=false,[11]=Vector3.new(),[12]=100,[13]=Vector3.new()}game.ReplicatedStorage.Events.HitPart:FireServer(unpack(cJ))end end;break end end end else local cc=Ray.new(cj,(c7.CFrame.p-cj).unit*math.clamp(br.gun.Range.Value,1,300))local cd,c1=workspace:FindPartOnRayWithIgnoreList(cc,c6,false,true)if cd and cn[cd.Name]~=nil and(table.find(bf.Rage.Aimbot.Hitboxes["Hitbox Helpers"].Jumbobox,"Safe")and c7==cd or cd:FindFirstAncestor(c0.Name))then local cI=br.gun.DMG.Value*cn[cd.Name]if c0:FindFirstChild("Kevlar")then if string.find(cd.Name,"Head")then if c0:FindFirstChild("Helmet")then cI=cI/100*br.gun.ArmorPenetration.Value end else cI=cI/100*br.gun.ArmorPenetration.Value end end;cI=cI*br.gun.RangeModifier.Value/100^((cj-cd.Position).Magnitude/500)if cI>=cC then ck=cd;cl=cE;if not bf.Rage.Aimbot.Aimbot["Silent Aim"].Toggle then cam.CFrame=CFrame.new(cam.CFrame.Position,cd.Position)end;if bf.Rage.Aimbot.Aimbot["Automatic Fire"].Toggle then cm=true;br.firebullet()cm=false;if bf.Rage.Aimbot.Aimbot["Automatic Fire Type"].Dropdown=="HitPart"then local cJ={[1]=ck,[2]=ck.Position,[3]=bk.Character.EquippedTool.Value,[4]=100,[5]=bk.Character.Gun,[8]=1,[9]=false,[10]=false,[11]=Vector3.new(),[12]=100,[13]=Vector3.new()}game.ReplicatedStorage.Events.HitPart:FireServer(unpack(cJ))end end;break end end end end end end end end end)bl.__namecall=newcclosure(function(self,...)local cQ=tostring(getnamecallmethod())local cp={...}if cQ=="SetPrimaryPartCFrame"and self.Name=="Arms"then if bf.Visuals.Other.Self["Third Person"].Toggle and bf.Visuals.Other.Self["Third Person"].Active and bk.Character~=nil then cp[1]=cp[1]*CFrame.new(99,99,99)else if bf.Visuals.Other.Viewmodel.Enabled.Toggle then cp[1]=cp[1]*CFrame.new(bf.Visuals.Other.Viewmodel.X.Slider/100,bf.Visuals.Other.Viewmodel.Y.Slider/100,bf.Visuals.Other.Viewmodel.Z.Slider/100)*CFrame.Angles(0,0,bf.Visuals.Other.Viewmodel.Roll.Slider/100)end end end;if cQ=="FindPartOnRayWithIgnoreList"and cp[2][7]~=nil and br.gun~=nil and br.gun~="none"and br.gun~="melee"and not checkcaller()then if bf.Misc.General.Client["No Spread"].Toggle then cp[1]=Ray.new(cam.CFrame.p,cam.CFrame.LookVector*500)end;local c5=bE(bC(br.gun.Name))if bH~=nil and c5["Silent Aim"].Enabled.Toggle then if math.random(0,100)<=c5["Silent Aim"]["Hit Chance"].Slider then local c7=math.random(0,100)<=c5["Silent Aim"]["Head Chance"].Slider and bH.Parent.Head or bH.Parent.UpperTorso;cp[1]=Ray.new(cam.CFrame.p,(c7.Position-cam.CFrame.p).unit*math.clamp(br.gun.Range.Value,5,400))end end end;if cQ=="FindPartOnRayWithIgnoreList"and cp[2][7]~=nil and br.gun~=nil and br.gun~="none"and br.gun~="melee"then if ck~=nil then if not checkcaller()or cm then cj=bf.Rage.Aimbot.Aimbot.Origin.Dropdown=="Camera"and cam.CFrame.p or bk.Character.HumanoidRootPart.CFrame.p+Vector3.new(0,1.4,0)cp[1]=Ray.new(cj,(ck.Position-cj).unit*math.clamp(br.gun.Range.Value,5,400))end end end;if cQ=="FireServer"and self.Name=="ControlTurn"then if not checkcaller()then return end end;if cQ=="FireServer"and self.Name=="FallDamage"then if bf.Misc.General.Movement["Jump Bug"].Toggle and bf.Misc.General.Movement["Jump Bug"].Active or bf.Misc.General.General["No Fall Damage"].Toggle then return end end;if self.Name=="BURNME"then if bf.Misc.General.General["No Fire Damage"].Toggle then return end end;if cQ=="LoadAnimation"and self.Name=="Humanoid"then if bf.Rage["Anti-Aim"].Extra["Slide Walk"].Toggle then if string.find(cp[1].Name,"Walk")or string.find(cp[1].Name,"Run")then cp[1]=bp end end;if bf.Rage["Anti-Aim"].Extra["No Animations"].Toggle then cp[1]=bp end end;if cQ=="FireServer"and self.Name=="HitPart"then if bf.Misc.General.Client["Damage Multiplier"].Toggle then cp[8]=cp[8]*bf.Misc.General.Client["Multiplier"].Slider end;if bf.Rage.Aimbot.Exploits["Bullet Redirection"].Toggle and ck~=nil then cp[1]=ck;cp[2]=ck.Position end end;if cQ=="FireServer"and self.Name=="HitPart"then if bf.Visuals.Other.World["Bullet Tracers"].Toggle then coroutine.wrap(function()local cR=Instance.new("Part")cR.Anchored=true;cR.CanCollide=false;cR.Material=Enum.Material.ForceField;cR.Color=color(bf.Visuals.Other.World["Bullet Tracers"].Color)cR.Transparency=bf.Visuals.Other.World["Bullet Tracers"].Transparency;cR.Size=Vector3.new(0.1,0.1,(bk.Character.Head.Position-cp[2]).magnitude)cR.CFrame=CFrame.new(bk.Character.Head.Position,cp[2])*CFrame.new(0,0,-cR.Size.Z/2)cR.Parent=workspace.Debris;a:Tween(cR,TweenInfo.new(1.5,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{Transparency=1})wait(1.5)cR:Destroy()end)()end;if bf.Visuals.Other.World["Impacts"].Toggle then coroutine.wrap(function()local cd=Instance.new("Part")cd.Transparency=1;cd.Anchored=true;cd.CanCollide=false;cd.Size=Vector3.new(0.3,0.3,0.3)cd.Position=cp[2]local cS=Instance.new("SelectionBox")cS.LineThickness=0;cS.SurfaceTransparency=0.5;cS.Color3=color(bf.Visuals.Other.World["Impacts"].Color)cS.SurfaceColor3=color(bf.Visuals.Other.World["Impacts"].Color)cS.Transparency=bf.Visuals.Other.World["Impacts"].Transparency;cS.Parent=cd;cS.Adornee=cd;cd.Parent=workspace.Debris;wait(6)cd:Destroy()end)()end;if bf.Visuals.Other.World["Hit Chams"].Toggle then coroutine.wrap(function()if bj:GetPlayerFromCharacter(cp[1].Parent)and bj:GetPlayerFromCharacter(cp[1].Parent).Team~=bk.Team then for af,c7 in pairs(cp[1].Parent:GetChildren())do if c7:IsA("BasePart")or c7.Name=="Head"then coroutine.wrap(function()local bZ=Instance.new("Part")bZ.CFrame=c7.CFrame;bZ.Anchored=true;bZ.CanCollide=false;bZ.Material=Enum.Material.ForceField;bZ.Color=color(bf.Visuals.Other.World["Hit Chams"].Color)bZ.Transparency=bf.Visuals.Other.World["Hit Chams"].Transparency;bZ.Size=c7.Size;bZ.Parent=workspace.Debris;a:Tween(bZ,TweenInfo.new(bf.Visuals.Other.World["Hit Chams Life Time"].Slider/1000,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{Transparency=1})wait(bf.Visuals.Other.World["Hit Chams Life Time"].Slider/1000)bZ:Destroy()end)()end end end end)()end end;return bm(self,unpack(cp))end)local cT={}local cU={}do cU.default={Line={Thickness=1.5,Color=Color3.fromRGB(255,255,255),Visible=false},Text={Size=13,Center=true,Outline=true,Font=Drawing.Fonts.Plex,Color=Color3.fromRGB(255,255,255),Visible=false},Square={Thickness=1.5,Filled=false,Color=Color3.fromRGB(255,255,255),Visible=false}}function cU.create(aq)local cV=Drawing.new(aq)for bc,j in pairs(cU.default[aq])do cV[bc]=j end;return cV end;function cU.add(c0)if not cT[c0]then cT[c0]={Name=cU.create("Text"),Weapon=cU.create("Text"),BoxOutline=cU.create("Square"),Box=cU.create("Square"),HealthOutline=cU.create("Line"),Health=cU.create("Line")}end end;for af,c0 in pairs(bj:GetPlayers())do if c0~=bk then cU.add(c0)end end;bj.PlayerAdded:Connect(cU.add)bj.PlayerRemoving:Connect(function(c0)wait()if cT[c0]then for bc,j in pairs(cT[c0])do for cW,cX in pairs(j)do if j then j:Remove()end end end;cT[c0]=nil end end)end;bq.RenderStepped:Connect(function()for af,c0 in pairs(bj:GetPlayers())do local aA=cT[c0]if aA~=nil then if c0~=bk and c0.Character and c0.Character:FindFirstChild("Humanoid")and c0.Character:FindFirstChild("HumanoidRootPart")and c0.Team~="TTT"and bf.Visuals.ESP.Drawing.Enabled.Toggle and bf.Visuals.ESP.Drawing.Enabled.Active and(table.find(bf.Visuals.ESP.Drawing.Players.Jumbobox,"Enemies")and c0.Team~=bk.Team or table.find(bf.Visuals.ESP.Drawing.Players.Jumbobox,"Teammates")and c0.Team==bk.Team)then local bV=c0.Character.HumanoidRootPart;local c1,cY=cam:WorldToViewportPoint(bV.Position)local a6=(cam:WorldToViewportPoint(bV.Position-Vector3.new(0,3,0)).Y-cam:WorldToViewportPoint(bV.Position+Vector3.new(0,2.6,0)).Y)/2;aA.Box.Color=color(bf.Visuals.ESP.Drawing["Bounding Box"].Color)aA.Box.Size=Vector2.new(a6*1.5,a6*1.9)aA.Box.Position=Vector2.new(c1.X-a6*1.5/2,c1.Y-a6*1.6/2)aA.BoxOutline.Color=Color3.fromRGB(0,0,0)aA.BoxOutline.Thickness=3;aA.BoxOutline.Size=aA.Box.Size;aA.BoxOutline.Position=aA.Box.Position;aA.Health.Color=color(bf.Visuals.ESP.Drawing["Health"].Color)aA.Health.From=Vector2.new(aA.Box.Position.X-5,aA.Box.Position.Y+aA.Box.Size.Y)aA.Health.To=Vector2.new(aA.Health.From.X,aA.Health.From.Y-c0.Character.Humanoid.Health/c0.Character.Humanoid.MaxHealth*aA.Box.Size.Y)aA.HealthOutline.Color=Color3.fromRGB(0,0,0)aA.HealthOutline.Thickness=3;aA.HealthOutline.From=Vector2.new(aA.Health.From.X,aA.Box.Position.Y+aA.Box.Size.Y+1)aA.HealthOutline.To=Vector2.new(aA.Health.From.X,aA.Health.From.Y-1*aA.Box.Size.Y-1)aA.Name.Color=color(bf.Visuals.ESP.Drawing["Name"].Color)aA.Name.Text=c0.Name;aA.Name.Position=Vector2.new(aA.Box.Size.X/2+aA.Box.Position.X,aA.Box.Position.Y-16)aA.Name.Font=Drawing.Fonts[bf.Visuals.ESP.Drawing.Font.Dropdown]aA.Name.Outline=table.find(bf.Visuals.ESP.Drawing.Outlines.Jumbobox,"Text")and true or false;aA.Name.Size=bf.Visuals.ESP.Drawing["Font Size"].Slider;aA.Weapon.Color=color(bf.Visuals.ESP.Drawing["Weapon"].Color)aA.Weapon.Text=c0.Character.EquippedTool.Value;aA.Weapon.Position=Vector2.new(aA.Box.Size.X/2+aA.Box.Position.X,aA.Box.Size.Y+aA.Box.Position.Y+1)aA.Weapon.Font=Drawing.Fonts[bf.Visuals.ESP.Drawing.Font.Dropdown]aA.Weapon.Outline=table.find(bf.Visuals.ESP.Drawing.Outlines.Jumbobox,"Text")and true or false;aA.Weapon.Size=bf.Visuals.ESP.Drawing["Font Size"].Slider;if bf.Visuals.ESP.Drawing["Bounding Box"].Toggle then aA.Box.Visible=cY;if table.find(bf.Visuals.ESP.Drawing.Outlines.Jumbobox,"Drawings")then aA.BoxOutline.Visible=cY else aA.BoxOutline.Visible=false end else aA.Box.Visible=false;aA.BoxOutline.Visible=false end;if bf.Visuals.ESP.Drawing["Health"].Toggle then aA.Health.Visible=cY;if table.find(bf.Visuals.ESP.Drawing.Outlines.Jumbobox,"Drawings")then aA.HealthOutline.Visible=cY else aA.HealthOutline.Visible=false end else aA.Health.Visible=false;aA.HealthOutline.Visible=false end;aA.Name.Visible=bf.Visuals.ESP.Drawing.Name.Toggle and cY or false;aA.Weapon.Visible=bf.Visuals.ESP.Drawing.Weapon.Toggle and cY or false else aA.Box.Visible=false;aA.BoxOutline.Visible=false;aA.HealthOutline.Visible=false;aA.Health.Visible=false;aA.Name.Visible=false;aA.Weapon.Visible=false end end end end)do local cZ=Instance.new("Folder",workspace)cZ.Name="Fakelag"local tick=0;coroutine.wrap(function()while wait(1/16)do if bf.Misc.General.Fakelag.Enabled.Toggle and bk.Character and bk.Character:FindFirstChild("HumanoidRootPart")and bk.Character:FindFirstChild("Humanoid")then local c_=table.find(bf.Misc.General.Fakelag["Trigger Conditions"].Jumbobox,"Standing")and bk.Character.Humanoid.MoveDirection.Magnitude==0 or table.find(bf.Misc.General.Fakelag["Trigger Conditions"].Jumbobox,"Moving")and bk.Character.Humanoid.MoveDirection.Magnitude>0 or table.find(bf.Misc.General.Fakelag["Trigger Conditions"].Jumbobox,"On Target")and ck~=nil or false;local d0=c_ and bf.Misc.General.Fakelag["Trigger Limit"].Slider or bf.Misc.General.Fakelag.Limit.Slider;tick=math.clamp(tick+1,0,d0)if tick==(bf.Misc.General.Fakelag.Amount.Dropdown=="Static"and d0 or math.random(1,d0))then game:GetService("NetworkClient"):SetOutgoingKBPSLimit(9e9)cZ:ClearAllChildren()tick=0 else game:GetService("NetworkClient"):SetOutgoingKBPSLimit(1)if bf.Misc.General.Fakelag["Visualize Lag"].Toggle and cZ:FindFirstChild("UpperTorso")==nil then for af,c7 in pairs(bk.Character:GetChildren())do if c7:IsA("BasePart")and c7.Name~="HumanoidRootPart"then local bZ=Instance.new("Part")bZ.CFrame=c7.CFrame;bZ.Anchored=true;bZ.CanCollide=false;bZ.Material=Enum.Material.ForceField;bZ.Color=color(bf.Misc.General.Fakelag["Visualize Lag"].Color)bZ.Name=c7.Name;bZ.Transparency=0;bZ.Size=c7.Size;bZ.Parent=cZ end end end end else tick=0;cZ:ClearAllChildren()game:GetService("NetworkClient"):SetOutgoingKBPSLimit(9e9)end;if not bf.Misc.General.Fakelag["Visualize Lag"].Toggle then cZ:ClearAllChildren()end end end)()end;local d1=bq.Heartbeat:Connect(function()local bR=tick()ci=(math.clamp(math.sin(tick()*4),0,0.9)+1)/2;do local d2=bf.Visuals.Other.Self["Third Person"].Toggle and bf.Visuals.Other.Self["Third Person"].Active and bk.Status.Alive.Value==true and bf.Visuals.Other.Self["Distance"].Slider/40 or 0;if bk.CameraMinZoomDistance~=d2 and bk.Character~=nil and bk.Character:FindFirstChild("Head")and bk.Character:FindFirstChild("UpperTorso")then bk.CameraMaxZoomDistance=d2;bk.CameraMinZoomDistance=d2 end;local d3=not bf.Visuals.Other.World["No Flash"].Toggle;if bk.PlayerGui.Blnd.Enabled~=d3 then bk.PlayerGui.Blnd.Enabled=d3 end end;if bf.Visuals.Other.Self["Override FOV"].Toggle and bk.Character~=nil then if bf.Visuals.Other.Self["On Scope"].Toggle or not bf.Visuals.Other.Self["On Scope"].Toggle and not bk.Character:FindFirstChild("AIMING")then if cam.FieldOfView~=bf.Visuals.Other.Self["FOV Amount"].Slider then cam.FieldOfView=bf.Visuals.Other.Self["FOV Amount"].Slider end end end;if bf.Visuals.Other.World["No Scope"].Toggle then bk.PlayerGui.GUI.Crosshairs.Scope.ImageTransparency=1;bk.PlayerGui.GUI.Crosshairs.Scope.Scope.ImageTransparency=1;bk.PlayerGui.GUI.Crosshairs.Scope.Scope.Blur.ImageTransparency=1;bk.PlayerGui.GUI.Crosshairs.Scope.Scope.Blur.Blur.ImageTransparency=1;bk.PlayerGui.GUI.Crosshairs.Frame1.Transparency=1;bk.PlayerGui.GUI.Crosshairs.Frame2.Transparency=1;bk.PlayerGui.GUI.Crosshairs.Frame3.Transparency=1;bk.PlayerGui.GUI.Crosshairs.Frame4.Transparency=1 else bk.PlayerGui.GUI.Crosshairs.Scope.ImageTransparency=0;bk.PlayerGui.GUI.Crosshairs.Scope.Scope.ImageTransparency=0;bk.PlayerGui.GUI.Crosshairs.Scope.Scope.Blur.ImageTransparency=0;bk.PlayerGui.GUI.Crosshairs.Scope.Scope.Blur.Blur.ImageTransparency=0;bk.PlayerGui.GUI.Crosshairs.Frame1.Transparency=0;bk.PlayerGui.GUI.Crosshairs.Frame2.Transparency=0;bk.PlayerGui.GUI.Crosshairs.Frame3.Transparency=0;bk.PlayerGui.GUI.Crosshairs.Frame4.Transparency=0 end;if bf.Visuals.Other.World["Time Of Day"].Toggle then if bs.TimeOfDay~=bf.Visuals.Other.World["Time"].Slider then bs.TimeOfDay=bf.Visuals.Other.World["Time"].Slider end else if bs.TimeOfDay~=12 then bs.TimeOfDay=12 end end;for af,c0 in pairs(bj:GetPlayers())do if c0.Character~=nil and c0.Character:FindFirstChild("HumanoidRootPart")and c0.Character:FindFirstChild("UpperTorso")and c0.Character:FindFirstChild("Humanoid")then local d4=c0.Character:FindFirstChild("HumanoidRootPart")if c0.Team~=bk.Team and c0.Team~="TTT"then for af,bZ in pairs(c0.Character:GetChildren())do if table.find(be,bZ.Name)then if not bZ:FindFirstChild("Visible")and not bZ:FindFirstChild("Invisible")then local d5=Instance.new("BoxHandleAdornment")d5.Name="Visible"d5.Adornee=bZ;d5.Color3=Color3.fromRGB(0,255,0)d5.AlwaysOnTop=false;d5.ZIndex=5;d5.Transparency=0.8;d5.Size=bZ.Size+Vector3.new(0.05,0.05,0.05)d5.Parent=bZ;local d5=Instance.new("BoxHandleAdornment")d5.Name="Invisible"d5.Adornee=bZ;d5.Color3=Color3.fromRGB(255,255,255)d5.AlwaysOnTop=true;d5.ZIndex=1;d5.Transparency=0.8;d5.Size=bZ.Size+Vector3.new(0.03,0.03,0.03)d5.Parent=bZ end end end end end end;if cam:FindFirstChild("Arms")then cam.Arms.HumanoidRootPart.Transparency=1;if bf.Visuals.ESP.Models["Weapon Chams"].Toggle then for af,bZ in pairs(cam.Arms:GetChildren())do if bZ:IsA("MeshPart")and bZ.Transparency~=1 then if bZ.TextureID~=""then bZ.TextureID=""end;if bZ.Color~=color(bf.Visuals.ESP.Models["Weapon Chams"].Color)then bZ.Color=color(bf.Visuals.ESP.Models["Weapon Chams"].Color)end;local d6=bf.Visuals.ESP.Models["Weapon Chams Material"].Dropdown=="Custom"and Enum.Material.SmoothPlastic or bf.Visuals.ESP.Models["Weapon Chams Material"].Dropdown=="Flat"and Enum.Material.Neon or bf.Visuals.ESP.Models["Weapon Chams Material"].Dropdown=="ForceField"and Enum.Material.ForceField or bf.Visuals.ESP.Models["Weapon Chams Material"].Dropdown=="Pulse"and Enum.Material.Neon or Enum.Material.Glass;if bZ.Material~=d6 then bZ.Material=d6 end;bZ.Transparency=bf.Visuals.ESP.Models["Weapon Chams Material"].Dropdown=="Pulse"and ci or math.clamp(bf.Visuals.ESP.Models["Weapon Chams"].Transparency,0,0.99)if bZ.Reflectance~=bf.Visuals.ESP.Models["Weapon Reflectance"].Slider/20 then bZ.Reflectance=bf.Visuals.ESP.Models["Weapon Reflectance"].Slider/20 end end end end;local ag=cam.Arms:FindFirstChildOfClass("Model")for af,bZ in pairs(ag:GetDescendants())do if bf.Visuals.ESP.Models["Arm Chams"].Toggle then if string.find(bZ.Name,"Arm")and bZ:IsA("Part")then bZ.Color=color(bf.Visuals.ESP.Models["Arm Chams"].Color)bZ.Transparency=bf.Visuals.ESP.Models["Arm Chams"].Transparency end end;if bf.Visuals.ESP.Models["Accessory Chams"].Toggle then local d7;if string.find(bZ.Name,"Glove")and bZ:IsA("Part")then d7=game:GetService("ReplicatedStorage").Viewmodels[bZ.Parent.Parent.Name]if bf.Visuals.ESP.Models["Remove Gloves"].Toggle then if bZ.Transparency~=1 then bZ.Transparency=1 end else if bZ.Transparency~=bf.Visuals.ESP.Models["Accessory Chams"].Transparency then bZ.Transparency=bf.Visuals.ESP.Models["Accessory Chams"].Transparency end;if bZ.Mesh.VertexColor~=bF(color(bf.Visuals.ESP.Models["Accessory Chams"].Color))then bZ.Mesh.VertexColor=bF(color(bf.Visuals.ESP.Models["Accessory Chams"].Color))end;if bZ.Color~=color(bf.Visuals.ESP.Models["Accessory Chams"].Color)then bZ.Color=color(bf.Visuals.ESP.Models["Accessory Chams"].Color)end;if bZ.Material~=Enum.Material.ForceField then bZ.Material=Enum.Material.ForceField end;if bf.Visuals.ESP.Models["Accessory Material"].Dropdown=="Custom"then if bZ.Mesh.TextureId~=""then bZ.Mesh.TextureId=""end else if bZ.Mesh.TextureId~=d7[bZ.Parent.Name][bZ.Name].Mesh.TextureId then bZ.Mesh.TextureId=d7[bZ.Parent.Name][bZ.Name].Mesh.TextureId end end end end;if string.find(bZ.Name,"Sleeve")and bZ:IsA("Part")then d7=game:GetService("ReplicatedStorage").Viewmodels[bZ.Parent.Parent.Name]if bf.Visuals.ESP.Models["Remove Sleeves"].Toggle then if bZ.Transparency~=1 then bZ.Transparency=1 end else if bZ.Transparency~=bf.Visuals.ESP.Models["Accessory Chams"].Transparency then bZ.Transparency=bf.Visuals.ESP.Models["Accessory Chams"].Transparency end;if bZ.Mesh.VertexColor~=bF(color(bf.Visuals.ESP.Models["Accessory Chams"].Color))then bZ.Mesh.VertexColor=bF(color(bf.Visuals.ESP.Models["Accessory Chams"].Color))end;if bZ.Color~=color(bf.Visuals.ESP.Models["Accessory Chams"].Color)then bZ.Color=color(bf.Visuals.ESP.Models["Accessory Chams"].Color)end;if bZ.Material~=Enum.Material.ForceField then bZ.Material=Enum.Material.ForceField end;if bf.Visuals.ESP.Models["Accessory Material"].Dropdown=="Custom"then if bZ.Mesh.TextureId~=""then bZ.Mesh.TextureId=""end else if bZ.Mesh.TextureId~=d7[bZ.Parent.Name][bZ.Name].Mesh.TextureId then bZ.Mesh.TextureId=d7[bZ.Parent.Name][bZ.Name].Mesh.TextureId end end end end end end end end)bj.PlayerAdded:Connect(function(d8)d8.CharacterAdded:Connect(function(d9)d9.ChildAdded:Connect(function(ag)wait(1)spawn(function()if ag:IsA("Accessory")then table.insert(collision,ag)end;if ag:IsA("Part")then spawn(function()if ag~=nil then if ag.Name~="HeadHB"and ag.Name~="FakeHead"then table.insert(collision,ag)end end end)end end)end)end)end)if bk.Character and bk.Character:FindFirstChild("Humanoid")and bk.Character:FindFirstChild("UpperTorso")then for af,c0 in pairs(bj:GetPlayers())do if c0.Character~=nil then for af,ag in pairs(c0.Character:GetChildren())do if ag:IsA("Accessory")then table.insert(collision,ag)end;if ag:IsA("Part")then spawn(function()if ag~=nil then if ag.Name~="HeadHB"and ag.Name~="FakeHead"then table.insert(collision,ag)end end end)end end end end end
local LocalPlayer = game:GetService("Players").LocalPlayer
local Client = getsenv(game.Players.LocalPlayer.PlayerGui.Client)
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local allSkins = {
{'AK47_Ace'},
{'AK47_Bloodboom'},
{'AK47_Clown'},
{'AK47_Code Orange'},
{'AK47_Eve'},
{'AK47_Gifted'},
{'AK47_Glo'},
{'AK47_Godess'},
{'AK47_Hallows'},
{'AK47_Halo'},
{'AK47_Hypersonic'},
{'AK47_Inversion'},
{'AK47_Jester'},
{'AK47_Maker'},
{'AK47_Mean Green'},
{'AK47_Outlaws'},
{'AK47_Outrunner'},
{'AK47_Patch'},
{'AK47_Plated'},
{'AK47_Precision'},
{'AK47_Quantum'},
{'AK47_Quicktime'},
{'AK47_Scapter'},
{'AK47_Secret Santa'},
{'AK47_Shooting Star'},
{'AK47_Skin Committee'},
{'AK47_Survivor'},
{'AK47_Ugly Sweater'},
{'AK47_VAV'},
{'AK47_Variant Camo'},
{'AK47_Yltude'},
{'AUG_Chilly Night'},
{'AUG_Dream Hound'},
{'AUG_Enlisted'},
{'AUG_Graffiti'},
{'AUG_Homestead'},
{'AUG_Maker'},
{'AUG_NightHawk'},
{'AUG_Phoenix'},
{'AUG_Sunsthetic'},
{'AWP_Abaddon'},
{'AWP_Autumness'},
{'AWP_Blastech'},
{'AWP_Bloodborne'},
{'AWP_Coffin Biter'},
{'AWP_Desert Camo'},
{'AWP_Difference'},
{'AWP_Dragon'},
{'AWP_Forever'},
{'AWP_Grepkin'},
{'AWP_Hika'},
{'AWP_Illusion'},
{'AWP_Instinct'},
{'AWP_JTF2'},
{'AWP_Lunar'},
{'AWP_Nerf'},
{'AWP_Northern Lights'},
{'AWP_Pear Tree'},
{'AWP_Pink Vision'},
{'AWP_Pinkie'},
{'AWP_Quicktime'},
{'AWP_Racer'},
{'AWP_Regina'},
{'AWP_Retroactive'},
{'AWP_Scapter'},
{'AWP_Silence'},
{'AWP_Venomus'},
{'AWP_Weeb'},
{'Banana_Stock'},
{'Bayonet_Aequalis'},
{'Bayonet_Banner'},
{'Bayonet_Candy Cane'},
{'Bayonet_Consumed'},
{'Bayonet_Cosmos'},
{'Bayonet_Crimson Tiger'},
{'Bayonet_Crow'},
{'Bayonet_Delinquent'},
{'Bayonet_Digital'},
{'Bayonet_Easy-Bake'},
{'Bayonet_Egg Shell'},
{'Bayonet_Festive'},
{'Bayonet_Frozen Dream'},
{'Bayonet_Geo Blade'},
{'Bayonet_Ghastly'},
{'Bayonet_Goo'},
{'Bayonet_Hallows'},
{'Bayonet_Intertwine'},
{'Bayonet_Marbleized'},
{'Bayonet_Mariposa'},
{'Bayonet_Naval'},
{'Bayonet_Neonic'},
{'Bayonet_RSL'},
{'Bayonet_Racer'},
{'Bayonet_Sapphire'},
{'Bayonet_Silent Night'},
{'Bayonet_Splattered'},
{'Bayonet_Stock'},
{'Bayonet_Topaz'},
{'Bayonet_Tropical'},
{'Bayonet_Twitch'},
{'Bayonet_UFO'},
{'Bayonet_Wetland'},
{'Bayonet_Worn'},
{'Bayonet_Wrapped'},
{'Bearded Axe_Beast'},
{'Bearded Axe_Splattered'},
{'Bizon_Autumic'},
{'Bizon_Festive'},
{'Bizon_Oblivion'},
{'Bizon_Saint Nick'},
{'Bizon_Sergeant'},
{'Bizon_Shattered'},
{'Butterfly Knife_Aurora'},
{'Butterfly Knife_Bloodwidow'},
{'Butterfly Knife_Consumed'},
{'Butterfly Knife_Cosmos'},
{'Butterfly Knife_Crimson Tiger'},
{'Butterfly Knife_Crippled Fade'},
{'Butterfly Knife_Digital'},
{'Butterfly Knife_Egg Shell'},
{'Butterfly Knife_Freedom'},
{'Butterfly Knife_Frozen Dream'},
{'Butterfly Knife_Goo'},
{'Butterfly Knife_Hallows'},
{'Butterfly Knife_Icicle'},
{'Butterfly Knife_Inversion'},
{'Butterfly Knife_Jade Dream'},
{'Butterfly Knife_Marbleized'},
{'Butterfly Knife_Naval'},
{'Butterfly Knife_Neonic'},
{'Butterfly Knife_Reaper'},
{'Butterfly Knife_Ruby'},
{'Butterfly Knife_Scapter'},
{'Butterfly Knife_Splattered'},
{'Butterfly Knife_Stock'},
{'Butterfly Knife_Topaz'},
{'Butterfly Knife_Tropical'},
{'Butterfly Knife_Twitch'},
{'Butterfly Knife_Wetland'},
{'Butterfly Knife_White Boss'},
{'Butterfly Knife_Worn'},
{'Butterfly Knife_Wrapped'},
{'CZ_Designed'},
{'CZ_Festive'},
{'CZ_Holidays'},
{'CZ_Lightning'},
{'CZ_Orange Web'},
{'CZ_Spectre'},
{'Cleaver_Spider'},
{'Cleaver_Splattered'},
{'DesertEagle_Cold Truth'},
{'DesertEagle_Cool Blue'},
{'DesertEagle_DropX'},
{'DesertEagle_Glittery'},
{'DesertEagle_Grim'},
{'DesertEagle_Heat'},
{'DesertEagle_Honor-bound'},
{'DesertEagle_Independence'},
{'DesertEagle_Krystallos'},
{'DesertEagle_Pumpkin Buster'},
{'DesertEagle_ROLVe'},
{'DesertEagle_Racer'},
{'DesertEagle_Scapter'},
{'DesertEagle_Skin Committee'},
{'DesertEagle_Survivor'},
{'DesertEagle_Weeb'},
{'DesertEagle_Xmas'},
{'DualBerettas_Carbonized'},
{'DualBerettas_Dusty Manor'},
{'DualBerettas_Floral'},
{'DualBerettas_Hexline'},
{'DualBerettas_Neon web'},
{'DualBerettas_Old Fashioned'},
{'DualBerettas_Xmas'},
{'Falchion Knife_Bloodwidow'},
{'Falchion Knife_Chosen'},
{'Falchion Knife_Coal'},
{'Falchion Knife_Consumed'},
{'Falchion Knife_Cosmos'},
{'Falchion Knife_Crimson Tiger'},
{'Falchion Knife_Crippled Fade'},
{'Falchion Knife_Digital'},
{'Falchion Knife_Egg Shell'},
{'Falchion Knife_Festive'},
{'Falchion Knife_Freedom'},
{'Falchion Knife_Frozen Dream'},
{'Falchion Knife_Goo'},
{'Falchion Knife_Hallows'},
{'Falchion Knife_Inversion'},
{'Falchion Knife_Late Night'},
{'Falchion Knife_Marbleized'},
{'Falchion Knife_Naval'},
{'Falchion Knife_Neonic'},
{'Falchion Knife_Racer'},
{'Falchion Knife_Ruby'},
{'Falchion Knife_Splattered'},
{'Falchion Knife_Stock'},
{'Falchion Knife_Topaz'},
{'Falchion Knife_Tropical'},
{'Falchion Knife_Wetland'},
{'Falchion Knife_Worn'},
{'Falchion Knife_Wrapped'},
{'Falchion Knife_Zombie'},
{'Famas_Abstract'},
{'Famas_Centipede'},
{'Famas_Cogged'},
{'Famas_Goliath'},
{'Famas_Haunted Forest'},
{'Famas_KugaX'},
{'Famas_MK11'},
{'Famas_Medic'},
{'Famas_Redux'},
{'Famas_Shocker'},
{'Famas_Toxic Rain'},
{'FiveSeven_Autumn Fade'},
{'FiveSeven_Danjo'},
{'FiveSeven_Fluid'},
{'FiveSeven_Gifted'},
{'FiveSeven_Midnight Ride'},
{'FiveSeven_Mr. Anatomy'},
{'FiveSeven_Stigma'},
{'FiveSeven_Sub Zero'},
{'FiveSeven_Summer'},
{'Flip Knife_Stock'},
{'G3SG1_Amethyst'},
{'G3SG1_Autumn'},
{'G3SG1_Foliage'},
{'G3SG1_Hex'},
{'G3SG1_Holly Bound'},
{'G3SG1_Mahogany'},
{'Galil_Frosted'},
{'Galil_Hardware 2'},
{'Galil_Hardware'},
{'Galil_Toxicity'},
{'Galil_Worn'},
{'Glock_Angler'},
{'Glock_Anubis'},
{'Glock_Biotrip'},
{'Glock_Day Dreamer'},
{'Glock_Desert Camo'},
{'Glock_Gravestomper'},
{'Glock_Midnight Tiger'},
{'Glock_Money Maker'},
{'Glock_RSL'},
{'Glock_Rush'},
{'Glock_Scapter'},
{'Glock_Spacedust'},
{'Glock_Tarnish'},
{'Glock_Underwater'},
{'Glock_Wetland'},
{'Glock_White Sauce'},
{'Gut Knife_Banner'},
{'Gut Knife_Bloodwidow'},
{'Gut Knife_Consumed'},
{'Gut Knife_Cosmos'},
{'Gut Knife_Crimson Tiger'},
{'Gut Knife_Crippled Fade'},
{'Gut Knife_Digital'},
{'Gut Knife_Egg Shell'},
{'Gut Knife_Frozen Dream'},
{'Gut Knife_Geo Blade'},
{'Gut Knife_Goo'},
{'Gut Knife_Hallows'},
{'Gut Knife_Lurker'},
{'Gut Knife_Marbleized'},
{'Gut Knife_Naval'},
{'Gut Knife_Neonic'},
{'Gut Knife_Present'},
{'Gut Knife_Ruby'},
{'Gut Knife_Rusty'},
{'Gut Knife_Splattered'},
{'Gut Knife_Topaz'},
{'Gut Knife_Tropical'},
{'Gut Knife_Wetland'},
{'Gut Knife_Worn'},
{'Gut Knife_Wrapped'},
{'Huntsman Knife_Aurora'},
{'Huntsman Knife_Bloodwidow'},
{'Huntsman Knife_Consumed'},
{'Huntsman Knife_Cosmos'},
{'Huntsman Knife_Cozy'},
{'Huntsman Knife_Crimson Tiger'},
{'Huntsman Knife_Crippled Fade'},
{'Huntsman Knife_Digital'},
{'Huntsman Knife_Egg Shell'},
{'Huntsman Knife_Frozen Dream'},
{'Huntsman Knife_Geo Blade'},
{'Huntsman Knife_Goo'},
{'Huntsman Knife_Hallows'},
{'Huntsman Knife_Honor Fade'},
{'Huntsman Knife_Marbleized'},
{'Huntsman Knife_Monster'},
{'Huntsman Knife_Naval'},
{'Huntsman Knife_Ruby'},
{'Huntsman Knife_Splattered'},
{'Huntsman Knife_Stock'},
{'Huntsman Knife_Tropical'},
{'Huntsman Knife_Twitch'},
{'Huntsman Knife_Wetland'},
{'Huntsman Knife_Worn'},
{'Huntsman Knife_Wrapped'},
{'Karambit_Bloodwidow'},
{'Karambit_Consumed'},
{'Karambit_Cosmos'},
{'Karambit_Crimson Tiger'},
{'Karambit_Crippled Fade'},
{'Karambit_Death Wish'},
{'Karambit_Digital'},
{'Karambit_Egg Shell'},
{'Karambit_Festive'},
{'Karambit_Frozen Dream'},
{'Karambit_Glossed'},
{'Karambit_Gold'},
{'Karambit_Goo'},
{'Karambit_Hallows'},
{'Karambit_Jade Dream'},
{'Karambit_Jester'},
{'Karambit_Lantern'},
{'Karambit_Liberty Camo'},
{'Karambit_Marbleized'},
{'Karambit_Naval'},
{'Karambit_Neonic'},
{'Karambit_Pizza'},
{'Karambit_Quicktime'},
{'Karambit_Racer'},
{'Karambit_Ruby'},
{'Karambit_Scapter'},
{'Karambit_Splattered'},
{'Karambit_Stock'},
{'Karambit_Topaz'},
{'Karambit_Tropical'},
{'Karambit_Twitch'},
{'Karambit_Wetland'},
{'Karambit_Worn'},
{'M249_Aggressor'},
{'M249_P2020'},
{'M249_Spooky'},
{'M249_Wolf'},
{'M4A1_Animatic'},
{'M4A1_Burning'},
{'M4A1_Desert Camo'},
{'M4A1_Heavens Gate'},
{'M4A1_Impulse'},
{'M4A1_Jester'},
{'M4A1_Lunar'},
{'M4A1_Necropolis'},
{'M4A1_Tecnician'},
{'M4A1_Toucan'},
{'M4A1_Wastelander'},
{'M4A4_BOT[S]'},
{'M4A4_Candyskull'},
{'M4A4_Delinquent'},
{'M4A4_Desert Camo'},
{'M4A4_Devil'},
{'M4A4_Endline'},
{'M4A4_Flashy Ride'},
{'M4A4_Ice Cap'},
{'M4A4_Jester'},
{'M4A4_King'},
{'M4A4_Mistletoe'},
{'M4A4_Pinkie'},
{'M4A4_Pinkvision'},
{'M4A4_Pondside'},
{'M4A4_Precision'},
{'M4A4_Quicktime'},
{'M4A4_Racer'},
{'M4A4_RayTrack'},
{'M4A4_Scapter'},
{'M4A4_Stardust'},
{'M4A4_Toy Soldier'},
{'MAC10_Artists Intent'},
{'MAC10_Blaze'},
{'MAC10_Golden Rings'},
{'MAC10_Pimpin'},
{'MAC10_Skeleboney'},
{'MAC10_Toxic'},
{'MAC10_Turbo'},
{'MAC10_Wetland'},
{'MAG7_Bombshell'},
{'MAG7_C4UTION'},
{'MAG7_Frosty'},
{'MAG7_Molten'},
{'MAG7_Outbreak'},
{'MAG7_Striped'},
{'MP7_Calaxian'},
{'MP7_Cogged'},
{'MP7_Goo'},
{'MP7_Holiday'},
{'MP7_Industrial'},
{'MP7_Reindeer'},
{'MP7_Silent Ops'},
{'MP7_Sunshot'},
{'MP9_Blueroyal'},
{'MP9_Cob Web'},
{'MP9_Cookie Man'},
{'MP9_Decked Halls'},
{'MP9_SnowTime'},
{'MP9_Vaporwave'},
{'MP9_Velvita'},
{'MP9_Wilderness'},
{'Negev_Default'},
{'Negev_Midnightbones'},
{'Negev_Quazar'},
{'Negev_Striped'},
{'Negev_Wetland'},
{'Negev_Winterfell'},
{'Nova_Black Ice'},
{'Nova_Cookie'},
{'Nova_Paradise'},
{'Nova_Sharkesh'},
{'Nova_Starry Night'},
{'Nova_Terraformer'},
{'Nova_Tiger'},
{'P2000_Apathy'},
{'P2000_Camo Dipped'},
{'P2000_Candycorn'},
{'P2000_Comet'},
{'P2000_Dark Beast'},
{'P2000_Golden Age'},
{'P2000_Lunar'},
{'P2000_Pinkie'},
{'P2000_Ruby'},
{'P2000_Silence'},
{'P250_Amber'},
{'P250_Bomber'},
{'P250_Equinox'},
{'P250_Frosted'},
{'P250_Goldish'},
{'P250_Green Web'},
{'P250_Shark'},
{'P250_Solstice'},
{'P250_TC250'},
{'P90_Demon Within'},
{'P90_Elegant'},
{'P90_Krampus'},
{'P90_Northern Lights'},
{'P90_P-Chan'},
{'P90_Pine'},
{'P90_Redcopy'},
{'P90_Skulls'},
{'R8_Exquisite'},
{'R8_Hunter'},
{'R8_Spades'},
{'R8_TG'},
{'R8_Violet'},
{'SG_DropX'},
{'SG_Dummy'},
{'SG_Kitty Cat'},
{'SG_Knighthood'},
{'SG_Magma'},
{'SG_Variant Camo'},
{'SG_Yltude'},
{'SawedOff_Casino'},
{'SawedOff_Colorboom'},
{'SawedOff_Executioner'},
{'SawedOff_Opal'},
{'SawedOff_Spooky'},
{'SawedOff_Sullys Blacklight'},
{'Scout_Coffin Biter'},
{'Scout_Flowing Mists'},
{'Scout_Hellborn'},
{'Scout_Hot Cocoa'},
{'Scout_Monstruo'},
{'Scout_Neon Regulation'},
{'Scout_Posh'},
{'Scout_Pulse'},
{'Scout_Railgun'},
{'Scout_Theory'},
{'Scout_Xmas'},
{'Sickle_Mummy'},
{'Sickle_Splattered'},
{'Tec9_Charger'},
{'Tec9_Gift Wrapped'},
{'Tec9_Ironline'},
{'Tec9_Performer'},
{'Tec9_Phol'},
{'Tec9_Samurai'},
{'Tec9_Skintech'},
{'Tec9_Stocking Stuffer'},
{'UMP_Death Grip'},
{'UMP_Gum Drop'},
{'UMP_Magma'},
{'UMP_Militia Camo'},
{'UMP_Molten'},
{'UMP_Redline'},
{'USP_Crimson'},
{'USP_Dizzy'},
{'USP_Frostbite'},
{'USP_Holiday'},
{'USP_Jade Dream'},
{'USP_Kraken'},
{'USP_Nighttown'},
{'USP_Paradise'},
{'USP_Racing'},
{'USP_Skull'},
{'USP_Unseen'},
{'USP_Worlds Away'},
{'USP_Yellowbelly'},
{'XM_Artic'},
{'XM_Atomic'},
{'XM_Campfire'},
{'XM_Endless Night'},
{'XM_MK11'},
{'XM_Predator'},
{'XM_Red'},
{'XM_Spectrum'},
{'Handwraps_Wraps'},
{'Sports Glove_Hazard'},
{'Sports Glove_Hallows'},
{'Sports Glove_Majesty'},
{'Strapped Glove_Racer'},
{'trapped Glove_Grim'},
{'trapped Glove_Wisk'},
{'Fingerless Glove_Scapter'},
{'Fingerless Glove_Digital'},
{'Fingerless Glove_Patch'},
{'Handwraps_Guts'},
{'Handwraps_Wetland'},
{'trapped Glove_Molten'},
{'Fingerless_Crystal'},
{'Sports Glove_Royal'},
{'Strapped Glove_Kringle'},
{'Handwraps_MMA'},
{'Sports Glove_Weeb'},
{'Sports Glove_CottonTail'},
{'Sports Glove_RSL'},
{'Handwraps_Ghoul Hex'},
{'Handwraps_Phantom Hex'},
{'Handwraps_Spector Hex'},
{'Handwraps_Orange Hex'},
{'Handwraps_Purple Hex'},
{'Handwraps_Green Hex'},
}

local isUnlocked

local mt = getrawmetatable(game)
local oldNamecall = mt.__namecall
setreadonly(mt, false)

local isUnlocked

mt.__namecall = newcclosure(function(self, ...)
local args = {...}
if getnamecallmethod() == "InvokeServer" and tostring(self) == "Hugh" then
return
end
if getnamecallmethod() == "FireServer" then
if args[1] == LocalPlayer.UserId then
return
end
if string.len(tostring(self)) == 38 then
if not isUnlocked then
isUnlocked = true
for i,v in pairs(allSkins) do
local doSkip
for i2,v2 in pairs(args[1]) do
if v[1] == v2[1] then
doSkip = true
end
end
if not doSkip then
table.insert(args[1], v)
end
end
end
return
end
if tostring(self) == "DataEvent" and args[1][4] then
local currentSkin = string.split(args[1][4][1], "_")[2]
if args[1][2] == "Both" then
LocalPlayer["SkinFolder"]["CTFolder"][args[1][3]].Value = currentSkin
LocalPlayer["SkinFolder"]["TFolder"][args[1][3]].Value = currentSkin
else
LocalPlayer["SkinFolder"][args[1][2] .. "Folder"][args[1][3]].Value = currentSkin
end
end
end
return oldNamecall(self, ...)
end)

setreadonly(mt, true)

Client.CurrentInventory = allSkins

local TClone, CTClone = LocalPlayer.SkinFolder.TFolder:Clone(), game.Players.LocalPlayer.SkinFolder.CTFolder:Clone()
LocalPlayer.SkinFolder.TFolder:Destroy()
LocalPlayer.SkinFolder.CTFolder:Destroy()
TClone.Parent = LocalPlayer.SkinFolder
CTClone.Parent = LocalPlayer.SkinFolder

Script Loader For Counter Blox Script Pastebin

loadstring(game:HttpGet("https://raw.githubusercontent.com/Danixik/LoaderV3/main/Main.lua", true))()

Counter Blox Script Pastebin

loadstring(game:HttpGet("https://raw.githubusercontent.com/Alan0947383/Demonic-HUB-V2/main/S-C-R-I-P-T.lua",true))()

How can I utilize Counter Blox Script Pastebin?

Owl Hub is a script executor that is required to use scripts from Pastebin in Counter Blox.

To run the Counter Blox Script Pastebin in-game, just copy it from Pastebin, paste it into your executor, and hit play.

Is it safe to utilize Counter Blox Script Pastebin?

Even while Counter Blox Script Pastebin are usually safe to use, you should always take caution and only get scripts from reliable sources.

Before running Counter Blox Script Pastebin in-game, be careful to check them for any dangerous code.

If I use Counter Blox Script Pastebin, will I get banned?

If the Counter Blox anti-cheat system finds that you are using scripts, you risk being banned from the game.

Avoid utilizing Counter Blox Script Pastebin in competitive matches or against other players who could report suspicious conduct to reduce the chance of discovery.

What legal repercussions result from utilizing Counter Blox Script Pastebin?

The terms of service for Counter Blox may be broken by using scripts, and the game’s developers may take disciplinary action.

Before using Counter Blox Script Pastebin, you must be aware of the game’s laws and regulations to prevent any legal ramifications.

Where can I get trustworthy Counter Blox Script Pastebin?

Script repositories suggested by the Roblox community and reputable sources like Script Pastebin.xyz and Pastebin both include dependable Counter Blox Script Pastebin.

Before downloading Counter Blox Script Pastebin, be sure to read user reviews and ratings to make sure they are safe and of high quality.

Conclusion

There is a wide variety of Counter Blox Script Pastebin that you may use to enhance your gameplay and advance your abilities.

There is a Counter Blox script Pastebin out there to fit your playstyle, whether you want more creative customization, sneaky strategies, or improved precision.

Make use of scripting’s potential to take command of the battlefield like never before!